Change to fishing water location algorithim

This commit is contained in:
KimLS
2015-05-18 21:45:51 -07:00
parent 02c3fd0905
commit 2ef0fc9342
4 changed files with 31 additions and 17 deletions
+2 -1
View File
@@ -272,7 +272,8 @@ RULE_BOOL ( Watermap, CheckForWaterWhenMoving, false) // Checks if a mob has mo
RULE_BOOL ( Watermap, CheckForWaterOnSendTo, false) // Checks if a mob has moved into/out of water on SendTo
RULE_BOOL ( Watermap, CheckForWaterWhenFishing, false) // Only lets a player fish near water (if a water map exists for the zone)
RULE_REAL ( Watermap, FishingRodLength, 30) // How far in front of player water must be for fishing to work
RULE_REAL ( Watermap, FishingLineLength, 40) // If water is more than this far below the player, it is considered too far to fish
RULE_REAL ( Watermap, FishingLineLength, 100) // If water is more than this far below the player, it is considered too far to fish
RULE_REAL ( Watermap, FishingLineStepSize, 1) // Basic step size for fishing calc, too small and it will eat cpu, too large and it will miss potential water
RULE_CATEGORY_END()
RULE_CATEGORY( Spells )