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Change to fishing water location algorithim
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+2
-1
@@ -272,7 +272,8 @@ RULE_BOOL ( Watermap, CheckForWaterWhenMoving, false) // Checks if a mob has mo
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RULE_BOOL ( Watermap, CheckForWaterOnSendTo, false) // Checks if a mob has moved into/out of water on SendTo
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RULE_BOOL ( Watermap, CheckForWaterWhenFishing, false) // Only lets a player fish near water (if a water map exists for the zone)
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RULE_REAL ( Watermap, FishingRodLength, 30) // How far in front of player water must be for fishing to work
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RULE_REAL ( Watermap, FishingLineLength, 40) // If water is more than this far below the player, it is considered too far to fish
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RULE_REAL ( Watermap, FishingLineLength, 100) // If water is more than this far below the player, it is considered too far to fish
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RULE_REAL ( Watermap, FishingLineStepSize, 1) // Basic step size for fishing calc, too small and it will eat cpu, too large and it will miss potential water
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RULE_CATEGORY_END()
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RULE_CATEGORY( Spells )
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