Change to fishing water location algorithim

This commit is contained in:
KimLS
2015-05-18 21:45:51 -07:00
parent 02c3fd0905
commit 2ef0fc9342
4 changed files with 31 additions and 17 deletions
+3
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@@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 05/18/2015 ==
KLS: Changed how fishing locates water to hopefully be a bit more accurate at the expense of a bit more cpu power per line cast.
== 05/15/2015 ==
Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash