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[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339)
* Changes to allow any spawn2 to be marked to path even when zone is idle * Fixed for Kingly review of PR Co-authored-by: Noudess <noudess@gmail.com>
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+13
-2
@@ -1732,6 +1732,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
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uint32 variance;
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uint32 timeleft = 0;
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uint32 grid = 0;
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bool path_when_zone_idle = false;
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int condition_id = 0;
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int condition_min_value = 0;
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bool enabled = true;
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@@ -1841,6 +1842,14 @@ void lua_add_spawn_point(luabind::adl::object table) {
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}
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}
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cur = table["path_when_zone_idle"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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path_when_zone_idle = luabind::object_cast<bool>(cur);
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} catch(luabind::cast_failed &) {
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}
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}
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cur = table["condition_id"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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@@ -1875,8 +1884,10 @@ void lua_add_spawn_point(luabind::adl::object table) {
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lua_remove_spawn_point(spawn2_id);
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auto t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn, variance, timeleft, grid,
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condition_id, condition_min_value, enabled, static_cast<EmuAppearance>(animation));
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auto t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn,
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variance, timeleft, grid, path_when_zone_idle, condition_id,
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condition_min_value, enabled, static_cast<EmuAppearance>(animation));
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zone->spawn2_list.Insert(t);
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}
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}
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