diff --git a/zone/worldserver.cpp b/zone/worldserver.cpp index 3fd25b135..13e824cf5 100644 --- a/zone/worldserver.cpp +++ b/zone/worldserver.cpp @@ -1939,16 +1939,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) content_service.SetExpansionContext()->ReloadContentFlags(); break; } - case ServerOP_ReloadDoors: - { - if (zone && zone->IsLoaded()) { - zone->SendReloadMessage("Doors"); - entity_list.RemoveAllDoors(); - zone->LoadZoneDoors(); - entity_list.RespawnAllDoors(); - } - break; - } case ServerOP_ReloadDzTemplates: { if (zone) @@ -1958,14 +1948,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) } break; } - case ServerOP_ReloadGroundSpawns: - { - if (zone && zone->IsLoaded()) { - zone->SendReloadMessage("Ground Spawns"); - zone->LoadGroundSpawns(); - } - break; - } case ServerOP_ReloadLevelEXPMods: { if (zone && zone->IsLoaded()) { @@ -1995,15 +1977,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) } break; } - case ServerOP_ReloadObjects: - { - if (zone && zone->IsLoaded()) { - zone->SendReloadMessage("Objects"); - entity_list.RemoveAllObjects(); - zone->LoadZoneObjects(); - } - break; - } case ServerOP_ReloadPerlExportSettings: { zone->SendReloadMessage("Perl Event Export Settings"); @@ -2016,6 +1989,9 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true); break; } + case ServerOP_ReloadDoors: + case ServerOP_ReloadGroundSpawns: + case ServerOP_ReloadObjects: case ServerOP_ReloadStaticZoneData: { if (zone && zone->IsLoaded()) { zone->SendReloadMessage("Static Zone Data"); diff --git a/zone/zone.cpp b/zone/zone.cpp index 0cc99481c..1d4f61a81 100644 --- a/zone/zone.cpp +++ b/zone/zone.cpp @@ -1231,6 +1231,8 @@ bool Zone::Init(bool is_static) { void Zone::ReloadStaticData() { LogInfo("Reloading Zone Static Data"); + entity_list.RemoveAllObjects(); //Ground spawns are also objects we clear list then fill it + entity_list.RemoveAllDoors(); //Some objects are also doors so clear list before filling if (!content_db.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) { LogError("Loading static zone points failed"); @@ -1249,14 +1251,12 @@ void Zone::ReloadStaticData() { LogError("Reloading ground spawns failed. continuing"); } - entity_list.RemoveAllObjects(); LogInfo("Reloading World Objects from DB"); if (!LoadZoneObjects()) { LogError("Reloading World Objects failed. continuing"); } - entity_list.RemoveAllDoors(); LoadZoneDoors(); entity_list.RespawnAllDoors();