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Memory leak work around for perl, should play better with events that call other events now.
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@@ -41,6 +41,7 @@ public:
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, ItemInst* _questitem = nullptr);
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void EndQuest();
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bool QuestsRunning() { return !quests_running_.empty(); }
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void Process();
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