[Cleanup] Cleanup uses of Strings::ToInt to match correct type. (#3054)

* [Cleanup] Cleanup uses of Strings::ToInt to match correct type.

* cleanup
This commit is contained in:
Aeadoin
2023-03-22 12:22:03 -04:00
committed by GitHub
parent c5add503ab
commit 2e2c4d64fe
13 changed files with 232 additions and 236 deletions
+7 -7
View File
@@ -120,22 +120,22 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
inventory_profile.SetInventoryVersion(client_version);
inventory_profile.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
uint32 character_id = (uint32) Strings::ToInt(row[0]);
uint32 character_id = Strings::ToUnsignedInt(row[0]);
uint8 has_home = 0;
uint8 has_bind = 0;
memset(&pp, 0, sizeof(PlayerProfile_Struct));
memset(p_character_select_entry_struct->Name, 0, sizeof(p_character_select_entry_struct->Name));
strcpy(p_character_select_entry_struct->Name, row[1]);
p_character_select_entry_struct->Class = (uint8) Strings::ToInt(row[4]);
p_character_select_entry_struct->Race = (uint32) Strings::ToInt(row[3]);
p_character_select_entry_struct->Level = (uint8) Strings::ToInt(row[5]);
p_character_select_entry_struct->Class = (uint8) Strings::ToUnsignedInt(row[4]);
p_character_select_entry_struct->Race = (uint32) Strings::ToUnsignedInt(row[3]);
p_character_select_entry_struct->Level = (uint8) Strings::ToUnsignedInt(row[5]);
p_character_select_entry_struct->ShroudClass = p_character_select_entry_struct->Class;
p_character_select_entry_struct->ShroudRace = p_character_select_entry_struct->Race;
p_character_select_entry_struct->Zone = (uint16) Strings::ToInt(row[19]);
p_character_select_entry_struct->Zone = (uint16) Strings::ToUnsignedInt(row[19]);
p_character_select_entry_struct->Instance = 0;
p_character_select_entry_struct->Gender = (uint8) Strings::ToInt(row[2]);
p_character_select_entry_struct->Face = (uint8) Strings::ToInt(row[15]);
p_character_select_entry_struct->Gender = (uint8) Strings::ToUnsignedInt(row[2]);
p_character_select_entry_struct->Face = (uint8) Strings::ToUnsignedInt(row[15]);
for (uint32 material_slot = 0; material_slot < EQ::textures::materialCount; material_slot++) {
p_character_select_entry_struct->Equip[material_slot].Material = 0;