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QuestManager::spawn2 converted to xyz_heading
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@@ -56,7 +56,7 @@ public:
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void me(const char *str);
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void summonitem(uint32 itemid, int16 charges = -1);
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void write(const char *file, const char *str);
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Mob* spawn2(int npc_type, int grid, int unused, float x, float y, float z, float heading);
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Mob* spawn2(int npc_type, int grid, int unused, const xyz_heading& position);
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Mob* unique_spawn(int npc_type, int grid, int unused, float x, float y, float z, float heading = 0);
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Mob* spawn_from_spawn2(uint32 spawn2_id);
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void enable_spawn2(uint32 spawn2_id);
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