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QuestManager::spawn2 converted to xyz_heading
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@@ -251,8 +251,8 @@ void unregister_spell_event(int evt, int spell_id) {
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}
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Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading) {
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return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused,
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading)));
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auto position = xyz_heading(x, y, z, heading);
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return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused, position));
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}
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Lua_Mob lua_unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0) {
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