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[Character] Convert Delete/Load/Save of Character Disciplines to Repositories (#3850)
* [Character] Convert Delete/Load/Save of Character Disciplines to Repositories - Convert `DeleteCharacterDiscipline` and `SaveCharacterDiscipline` to repositories. - `LoadCharacterDiscipline` already used repositories, cleaned up the logic. * Update effects.cpp * Update client.cpp * Update effects.cpp * Update client.cpp * Update zonedb.cpp * Update client.cpp
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@@ -424,7 +424,7 @@ public:
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterBandolier(uint32 character_id, uint32 bandolier_id);
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterDiscipline(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterMaterialColor(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 slot_id);
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@@ -447,7 +447,7 @@ public:
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bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
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bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterData(Client* c, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
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bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterDiscipline(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
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bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color);
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