[Character] Convert Delete/Load/Save of Character Disciplines to Repositories (#3850)

* [Character] Convert Delete/Load/Save of Character Disciplines to Repositories

- Convert `DeleteCharacterDiscipline` and `SaveCharacterDiscipline` to repositories.
- `LoadCharacterDiscipline` already used repositories, cleaned up the logic.

* Update effects.cpp

* Update client.cpp

* Update effects.cpp

* Update client.cpp

* Update zonedb.cpp

* Update client.cpp
This commit is contained in:
Alex King
2024-01-07 00:41:01 -05:00
committed by GitHub
parent fd787af53a
commit 2dd0e51936
6 changed files with 111 additions and 35 deletions
+12 -12
View File
@@ -10742,22 +10742,22 @@ void Client::SaveSpells()
void Client::SaveDisciplines()
{
std::vector<CharacterDisciplinesRepository::CharacterDisciplines> character_discs = {};
std::vector<CharacterDisciplinesRepository::CharacterDisciplines> v;
for (int index = 0; index < MAX_PP_DISCIPLINES; index++) {
if (IsValidSpell(m_pp.disciplines.values[index])) {
auto discipline = CharacterDisciplinesRepository::NewEntity();
discipline.id = CharacterID();
discipline.slot_id = index;
discipline.disc_id = m_pp.disciplines.values[index];
character_discs.emplace_back(discipline);
for (int slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) {
if (IsValidSpell(m_pp.disciplines.values[slot_id])) {
auto e = CharacterDisciplinesRepository::NewEntity();
e.id = CharacterID();
e.slot_id = slot_id;
e.disc_id = m_pp.disciplines.values[slot_id];
v.emplace_back(e);
}
}
CharacterDisciplinesRepository::DeleteWhere(database, fmt::format("id = {}", CharacterID()));
if (!character_discs.empty()) {
CharacterDisciplinesRepository::InsertMany(database, character_discs);
if (!v.empty()) {
CharacterDisciplinesRepository::ReplaceMany(database, v);
}
}
+2 -2
View File
@@ -690,7 +690,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
return false;
} else if (m_pp.disciplines.values[r] == 0) {
m_pp.disciplines.values[r] = spell_id;
database.SaveCharacterDisc(CharacterID(), r, spell_id);
database.SaveCharacterDiscipline(CharacterID(), r, spell_id);
SendDisciplineUpdate();
Message(Chat::White, "You have learned a new discipline!");
return true;
@@ -789,7 +789,7 @@ void Client::TrainDiscBySpellID(int32 spell_id)
for(i = 0; i < MAX_PP_DISCIPLINES; i++) {
if(m_pp.disciplines.values[i] == 0) {
m_pp.disciplines.values[i] = spell_id;
database.SaveCharacterDisc(CharacterID(), i, spell_id);
database.SaveCharacterDiscipline(CharacterID(), i, spell_id);
SendDisciplineUpdate();
Message(Chat::Yellow, "You have learned a new combat ability!");
return;
+1 -1
View File
@@ -5761,7 +5761,7 @@ void Client::UntrainDisc(int slot, bool update_client, bool defer_save)
m_pp.disciplines.values[slot] = 0;
if (!defer_save) {
database.DeleteCharacterDisc(CharacterID(), slot);
database.DeleteCharacterDiscipline(CharacterID(), slot);
}
if (update_client) {
+30 -16
View File
@@ -766,24 +766,27 @@ bool ZoneDatabase::LoadCharacterLeadershipAbilities(uint32 character_id, PlayerP
bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp){
auto character_disciplines = CharacterDisciplinesRepository::GetWhere(
const auto& l = CharacterDisciplinesRepository::GetWhere(
database, fmt::format(
"`id` = {} ORDER BY `slot_id`",
character_id
)
);
if (character_disciplines.empty()) {
if (l.empty()) {
return false;
}
/* Initialize Disciplines */
memset(pp->disciplines.values, 0, (sizeof(pp->disciplines.values[0]) * MAX_PP_DISCIPLINES));
for (auto& row : character_disciplines) {
if (row.slot_id < MAX_PP_DISCIPLINES && IsValidSpell(row.disc_id)) {
pp->disciplines.values[row.slot_id] = row.disc_id;
for (int slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) { // Initialize Disciplines
pp->disciplines.values[slot_id] = 0;
}
for (const auto& e : l) {
if (IsValidSpell(e.disc_id) && e.slot_id < MAX_PP_DISCIPLINES) {
pp->disciplines.values[e.slot_id] = e.disc_id;
}
}
return true;
}
@@ -1018,11 +1021,16 @@ bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint
);
}
bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id){
std::string query = StringFormat("REPLACE INTO `character_disciplines` (id, slot_id, disc_id) VALUES (%u, %u, %u)", character_id, slot_id, disc_id);
auto results = QueryDatabase(query);
LogDebug("ZoneDatabase::SaveCharacterDisc for character ID: [{}], slot:[{}] disc_id:[{}] done", character_id, slot_id, disc_id);
return true;
bool ZoneDatabase::SaveCharacterDiscipline(uint32 character_id, uint32 slot_id, uint32 disc_id)
{
return CharacterDisciplinesRepository::ReplaceOne(
*this,
CharacterDisciplinesRepository::CharacterDisciplines{
.id = character_id,
.slot_id = static_cast<uint16_t>(slot_id),
.disc_id = static_cast<uint16_t>(disc_id)
}
);
}
void ZoneDatabase::SaveCharacterTribute(Client* c)
@@ -1316,10 +1324,16 @@ bool ZoneDatabase::DeleteCharacterSpell(uint32 character_id, uint32 slot_id)
);
}
bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
std::string query = StringFormat("DELETE FROM `character_disciplines` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
QueryDatabase(query);
return true;
bool ZoneDatabase::DeleteCharacterDiscipline(uint32 character_id, uint32 slot_id)
{
return CharacterDisciplinesRepository::DeleteWhere(
*this,
fmt::format(
"`id` = {} AND `slot_id` = {}",
character_id,
slot_id
)
);
}
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 bandolier_id)
+2 -2
View File
@@ -424,7 +424,7 @@ public:
bool DeleteCharacterAAs(uint32 character_id);
bool DeleteCharacterBandolier(uint32 character_id, uint32 bandolier_id);
bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
bool DeleteCharacterDiscipline(uint32 character_id, uint32 slot_id);
bool DeleteCharacterMaterialColor(uint32 character_id);
bool DeleteCharacterLeadershipAbilities(uint32 character_id);
bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 slot_id);
@@ -447,7 +447,7 @@ public:
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
bool SaveCharacterData(Client* c, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
bool SaveCharacterDiscipline(uint32 character_id, uint32 slot_id, uint32 disc_id);
bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
bool SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color);