diff --git a/common/ruletypes.h b/common/ruletypes.h index a4e181326..6aaa9c5c1 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -48,10 +48,10 @@ RULE_BOOL(Character, DeathKeepLevel, false, "Players can not drop below 0% exper RULE_BOOL(Character, UseDeathExpLossMult, false, "Setting to control whether DeathExpLossMultiplier or the code default is used: (Level x Level / 18.0) x 12000") RULE_BOOL(Character, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore") RULE_INT(Character, CorpseDecayTime, 604800000, "Time after which the corpse decays (milliseconds) DEFAULT: 604800000 (7 Days)") -RULE_INT( Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)") +RULE_INT(Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)") RULE_INT(Character, CorpseResTime, 10800000, "Time after which the corpse can no longer be resurrected (milliseconds) DEFAULT: 10800000 (3 Hours)") -RULE_INT( Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)") -RULE_INT( Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)") +RULE_INT(Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)") +RULE_INT(Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)") RULE_BOOL(Character, LeaveCorpses, true, "Setting whether you leave a corpse behind") RULE_BOOL(Character, LeaveNakedCorpses, false, "Setting whether you leave a corpse without items") RULE_INT(Character, MaxDraggedCorpses, 2, "Maximum number of corpses you can drag at once")