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Fix for door clicking, add a few more opcodes.
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@@ -118,7 +118,6 @@ void MapOpcodes()
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ConnectingOpcodes[OP_ZoneEntry] = &Client::Handle_Connect_OP_ZoneEntry;
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// connected opcode handler assignments:
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ConnectedOpcodes[OP_0x0193] = &Client::Handle_0x0193;
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ConnectedOpcodes[OP_AAAction] = &Client::Handle_OP_AAAction;
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ConnectedOpcodes[OP_AcceptNewTask] = &Client::Handle_OP_AcceptNewTask;
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ConnectedOpcodes[OP_AdventureInfoRequest] = &Client::Handle_OP_AdventureInfoRequest;
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@@ -1203,10 +1202,6 @@ void Client::Handle_Connect_OP_WorldObjectsSent(const EQApplicationPacket *app)
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void Client::Handle_Connect_OP_ZoneComplete(const EQApplicationPacket *app)
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{
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auto outapp = new EQApplicationPacket(OP_0x0347, 0);
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QueuePacket(outapp);
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safe_delete(outapp);
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return;
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}
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void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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@@ -1834,16 +1829,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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return;
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}
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// connected opcode handlers
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void Client::Handle_0x0193(const EQApplicationPacket *app)
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{
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// Not sure what this opcode does. It started being sent when OP_ClientUpdate was
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// changed to pump OP_ClientUpdate back out instead of OP_MobUpdate
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// 2 bytes: 00 00
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return;
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}
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void Client::Handle_OP_AAAction(const EQApplicationPacket *app)
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{
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LogAA("Received OP_AAAction");
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@@ -21,8 +21,6 @@
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void Handle_Connect_OP_ZoneComplete(const EQApplicationPacket *app);
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void Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app);
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/* Connected opcode handlers*/
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void Handle_0x0193(const EQApplicationPacket *app);
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void Handle_0x01e7(const EQApplicationPacket *app);
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void Handle_OP_AAAction(const EQApplicationPacket *app);
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void Handle_OP_AcceptNewTask(const EQApplicationPacket *app);
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void Handle_OP_AdventureInfoRequest(const EQApplicationPacket *app);
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@@ -674,8 +674,6 @@ luabind::scope lua_register_packet_opcodes() {
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luabind::value("ShopEndConfirm", static_cast<int>(OP_ShopEndConfirm)),
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luabind::value("AdventureMerchantRequest", static_cast<int>(OP_AdventureMerchantRequest)),
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luabind::value("Sound", static_cast<int>(OP_Sound)),
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luabind::value("0x0193", static_cast<int>(OP_0x0193)),
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luabind::value("0x0347", static_cast<int>(OP_0x0347)),
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luabind::value("WorldComplete", static_cast<int>(OP_WorldComplete)),
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luabind::value("MobRename", static_cast<int>(OP_MobRename)),
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luabind::value("TaskDescription", static_cast<int>(OP_TaskDescription)),
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