Add FastRegen* to zone table

This commit is contained in:
Michael Cook (mackal)
2018-09-07 23:54:40 -04:00
parent 7c298a249f
commit 2d84029b37
18 changed files with 54 additions and 45 deletions
+4 -1
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@@ -376,7 +376,10 @@ struct NewZone_Struct {
/*0692*/ uint8 unknown692[8];
/*0700*/ float fog_density;
/*0704*/ uint32 SuspendBuffs;
/*0704*/
/*0708*/ uint32 FastRegenHP;
/*0712*/ uint32 FastRegenMana;
/*0716*/ uint32 FastRegenEndurance;
/*0720*/
};
/*
+3 -3
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@@ -1811,6 +1811,9 @@ namespace RoF
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
OUT(FastRegenHP);
OUT(FastRegenMana);
OUT(FastRegenEndurance);
eq->FogDensity = emu->fog_density;
@@ -1827,9 +1830,6 @@ namespace RoF
eq->unknown893 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 180;
eq->unknown908 = 2;
eq->unknown912 = 2;
eq->unknown932 = -1; // Set from PoK Example
+3 -3
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@@ -1880,6 +1880,9 @@ namespace RoF2
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
OUT(FastRegenHP);
OUT(FastRegenMana);
OUT(FastRegenEndurance);
eq->FogDensity = emu->fog_density;
@@ -1903,9 +1906,6 @@ namespace RoF2
eq->bNoFear = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->FastRegenHP = 180;
eq->FastRegenMana = 180;
eq->FastRegenEndurance = 180;
eq->CanPlaceCampsite = 2;
eq->CanPlaceGuildBanner = 2;
eq->FishingRelated = -1; // Set from PoK Example
+3 -3
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@@ -588,9 +588,9 @@ struct NewZone_Struct {
/*0893*/ uint8 unknown893; // Seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown895; // Seen 0 - 00
/*0896*/ uint32 unknown896; // Seen 180
/*0900*/ uint32 unknown900; // Seen 180
/*0904*/ uint32 unknown904; // Seen 180
/*0896*/ uint32 FastRegenHP; // Seen 180
/*0900*/ uint32 FastRegenMana; // Seen 180
/*0904*/ uint32 FastRegenEndurance; // Seen 180
/*0908*/ uint32 unknown908; // Seen 2
/*0912*/ uint32 unknown912; // Seen 2
/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
+4 -3
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@@ -1341,6 +1341,10 @@ namespace SoD
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
OUT(FastRegenHP);
OUT(FastRegenMana);
OUT(FastRegenEndurance);
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown800 = -1;
eq->unknown844 = 600;
@@ -1354,9 +1358,6 @@ namespace SoD
eq->unknown893 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 180;
eq->unknown908 = 2;
eq->unknown912 = 2;
eq->FogDensity = emu->fog_density;
+3 -3
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@@ -456,9 +456,9 @@ struct NewZone_Struct {
/*0893*/ uint8 unknown893; //seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown895; //seen 0 - 00
/*0896*/ uint32 unknown896; //seen 180
/*0900*/ uint32 unknown900; //seen 180
/*0904*/ uint32 unknown904; //seen 180
/*0896*/ uint32 FastRegenHP; //seen 180
/*0900*/ uint32 FastRegenMana; //seen 180
/*0904*/ uint32 FastRegenEndurance; //seen 180
/*0908*/ uint32 unknown908; //seen 2
/*0912*/ uint32 unknown912; //seen 2
/*0916*/ float FogDensity; //Of about 10 or so zones tested, all but one have this set to 0.33 Blightfire had 0.16
+3 -3
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@@ -1020,6 +1020,9 @@ namespace SoF
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
OUT(FastRegenHP);
OUT(FastRegenMana);
OUT(FastRegenEndurance);
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown796 = -1;
@@ -1034,9 +1037,6 @@ namespace SoF
eq->unknown889 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown891 = 0;
eq->unknown892 = 180;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 2;
eq->unknown908 = 2;
+3 -3
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@@ -460,9 +460,9 @@ struct NewZone_Struct {
/*0893*/ uint8 unknown889; //seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown891; //seen 0 - 00
/*0892*/ uint32 unknown892; //seen 180
/*0896*/ uint32 unknown896; //seen 180
/*0900*/ uint32 unknown900; //seen 180
/*0892*/ uint32 FastRegenHP; //seen 180
/*0896*/ uint32 FastRegenMana; //seen 180
/*0900*/ uint32 FastRegenEndurance; //seen 180
/*0904*/ uint32 unknown904; //seen 2
/*0908*/ uint32 unknown908; //seen 2
/*0912*/
+3 -3
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@@ -1565,6 +1565,9 @@ namespace UF
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
OUT(FastRegenHP);
OUT(FastRegenMana);
OUT(FastRegenEndurance);
eq->FogDensity = emu->fog_density;
@@ -1581,9 +1584,6 @@ namespace UF
eq->unknown893 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 180;
eq->unknown908 = 2;
eq->unknown912 = 2;
+3 -3
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@@ -456,9 +456,9 @@ struct NewZone_Struct {
/*0893*/ uint8 unknown893; //seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown895; //seen 0 - 00
/*0896*/ uint32 unknown896; //seen 180
/*0900*/ uint32 unknown900; //seen 180
/*0904*/ uint32 unknown904; //seen 180
/*0896*/ uint32 FastRegenHP; //seen 180
/*0900*/ uint32 FastRegenMana; //seen 180
/*0904*/ uint32 FastRegenEndurance; //seen 180
/*0908*/ uint32 unknown908; //seen 2
/*0912*/ uint32 unknown912; //seen 2
/*0916*/ float FogDensity; //Of about 10 or so zones tested, all but one have this set to 0.33 Blightfire had 0.16
-3
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@@ -94,9 +94,6 @@ RULE_INT(Character, SkillUpModifier, 100) //skill ups are at 100%
RULE_BOOL(Character, SharedBankPlat, false) //off by default to prevent duping for now
RULE_BOOL(Character, BindAnywhere, false)
RULE_BOOL(Character, RestRegenEnabled, true) // Enable OOC Regen
RULE_INT(Character, RestRegenHP, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenMana, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenEnd, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenTimeToActivate, 30) // Time in seconds for rest state regen to kick in.
RULE_INT(Character, RestRegenRaidTimeToActivate, 300) // Time in seconds for rest state regen to kick in with a raid target.
RULE_INT(Character, KillsPerGroupLeadershipAA, 250) // Number of dark blues or above per Group Leadership AA
+1 -1
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@@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9125
#define CURRENT_BINARY_DATABASE_VERSION 9126
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9019
#else