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Add task faction reward
This just reuses NPC faction ID stuff since it does everything we want and isn't actually tied to NPCs :P
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@@ -145,6 +145,7 @@ struct TaskInformation {
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int RewardID;
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int CashReward; // Expressed in copper
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int XPReward;
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int faction_reward; // just a npc_faction_id
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TaskMethodType RewardMethod;
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int ActivityCount;
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SequenceType SequenceMode;
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