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Add task faction reward
This just reuses NPC faction ID stuff since it does everything we want and isn't actually tied to NPCs :P
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@@ -3851,7 +3851,7 @@ struct TaskDescriptionData2_Struct {
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uint8 has_rewards;
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uint32 coin_reward;
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uint32 xp_reward;
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uint32 unknown3; // don't see it affecting display, faction maybe
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uint32 faction_reward;
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};
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struct TaskDescriptionTrailer_Struct {
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