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[Bots] Add Bot-specific Spell Settings. (#2553)
* [Bots] Add Bot-specific Spell Settings. # Notes - Allows players to set `priority`, `min_level`, `max_level`, `min_hp`, `max_hp`, and `is_enabled` settings per spell based on targeted bot. - Lets players disable spells they don't want their bots casting or change the criteria they cast them at if they want. * Update botspellsai.cpp * Update 2022_11_19_bot_spell_settings.sql * Typo. * Update botspellsai.cpp * Cleanup and add Reload Methods to Perl/Lua.
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@@ -533,8 +533,8 @@ public:
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const NPCType* LoadNPCTypesData(uint32 id, bool bulk_load = false);
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/*Bots */
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DBbotspells_Struct* GetBotSpells(uint32 iDBSpellsID);
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void ClearBotSpells() { Bot_Spells_Cache.clear(); Bot_Spells_LoadTried.clear(); }
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DBbotspells_Struct* GetBotSpells(uint32 bot_spell_id);
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void ClearBotSpells() { bot_spells_cache.clear(); bot_spells_loadtried.clear(); }
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/* Mercs */
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const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
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@@ -637,8 +637,9 @@ protected:
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std::unordered_set<uint32> npc_spells_loadtried;
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DBnpcspellseffects_Struct** npc_spellseffects_cache;
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bool* npc_spellseffects_loadtried;
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std::unordered_map<uint32, DBbotspells_Struct> Bot_Spells_Cache;
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std::unordered_set<uint32> Bot_Spells_LoadTried;
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std::unordered_map<uint32, DBbotspells_Struct> bot_spells_cache;
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std::unordered_set<uint32> bot_spells_loadtried;
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};
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extern ZoneDatabase database;
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