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Mod function updates - better documentation
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@@ -457,7 +457,7 @@ public:
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uint32 GetSpawnKillCount();
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int GetScore();
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void mod_prespawn(Spawn2 *sp);
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int mod_npc_damage(int damage, SkillType skillinuse, int hand, ItemInst* weapon, Mob* other);
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int mod_npc_damage(int damage, SkillType skillinuse, int hand, const Item_Struct* weapon, Mob* other);
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void mod_npc_killed_merit(Mob* c);
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void mod_npc_killed(Mob* oos);
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