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Updated a few AA effects to use database values instead of hardcoded values.
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+2
-127
@@ -941,135 +941,10 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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float res = zone->random.Real(0, 99);
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int aa_chance = 0;
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//AA modifiers
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//can we do this with nested switches?
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if(spec->tradeskill == SkillAlchemy){
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switch(GetAA(aaAlchemyMastery)){
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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aa_chance = spellbonuses.ReduceTradeskillFail[spec->tradeskill] + itembonuses.ReduceTradeskillFail[spec->tradeskill] + aabonuses.ReduceTradeskillFail[spec->tradeskill];
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if(spec->tradeskill == SkillJewelryMaking){
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switch(GetAA(aaJewelCraftMastery)){
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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const Item_Struct* item = nullptr;
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if (spec->tradeskill == SkillBlacksmithing) {
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switch(GetAA(aaBlacksmithingMastery)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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if (spec->tradeskill == SkillBaking) {
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switch(GetAA(aaBakingMastery)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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if (spec->tradeskill == SkillBrewing) {
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switch(GetAA(aaBrewingMastery)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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if (spec->tradeskill == SkillFletching) {
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switch(GetAA(aaFletchingMastery2)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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if (spec->tradeskill == SkillPottery) {
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switch(GetAA(aaPotteryMastery)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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if (spec->tradeskill == SkillTailoring) {
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switch(GetAA(aaTailoringMastery)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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if (spec->tradeskill == SkillResearch) {
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switch(GetAA(aaArcaneTongues)) {
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case 1:
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aa_chance = 10;
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break;
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case 2:
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aa_chance = 25;
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break;
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case 3:
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aa_chance = 50;
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break;
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}
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}
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chance = mod_tradeskill_chance(chance, spec);
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if (((spec->tradeskill==75) || GetGM() || (chance > res)) || zone->random.Roll(aa_chance)) {
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