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Updated a few AA effects to use database values instead of hardcoded values.
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@@ -467,6 +467,9 @@ struct StatBonuses {
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int32 PetMeleeMitigation; // Add AC to owner's pet.
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bool IllusionPersistence; // Causes illusions not to fade.
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uint16 extra_xtargets; // extra xtarget entries
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bool ShroudofStealth; // rogue improved invisiblity
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uint16 ReduceFallDamage; // reduce fall damage by percent
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int32 ReduceTradeskillFail[HIGHEST_SKILL+1]; // Reduces chance for trade skills to fail by percent.
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};
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typedef struct
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