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https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Updated a few AA effects to use database values instead of hardcoded values.
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+27
-49
@@ -5076,18 +5076,12 @@ void Client::Handle_OP_DisarmTraps(const EQApplicationPacket *app)
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Message(13, "Ability recovery time not yet met.");
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return;
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}
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int reuse = DisarmTrapsReuseTime;
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switch (GetAA(aaAdvTrapNegotiation)) {
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case 1:
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reuse -= 1;
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break;
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case 2:
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reuse -= 3;
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break;
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case 3:
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reuse -= 5;
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break;
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}
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int reuse = DisarmTrapsReuseTime - GetSkillReuseTime(SkillDisarmTraps);
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if (reuse < 1)
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reuse = 1;
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p_timers.Start(pTimerDisarmTraps, reuse - 1);
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Trap* trap = entity_list.FindNearbyTrap(this, 60);
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@@ -5359,17 +5353,9 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
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if (ed->dmgtype == 252) {
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switch (GetAA(aaAcrobatics)) { //Don't know what acrobatics effect is yet but it should be done client side via aa effect.. till then
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case 1:
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damage = damage * 95 / 100;
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break;
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case 2:
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damage = damage * 90 / 100;
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break;
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case 3:
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damage = damage * 80 / 100;
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break;
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}
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int mod = spellbonuses.ReduceFallDamage + itembonuses.ReduceFallDamage + aabonuses.ReduceFallDamage;
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damage -= damage * mod / 100;
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}
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if (damage < 0)
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@@ -5443,19 +5429,13 @@ void Client::Handle_OP_FeignDeath(const EQApplicationPacket *app)
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Message(13, "Ability recovery time not yet met.");
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return;
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}
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int reuse = FeignDeathReuseTime;
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switch (GetAA(aaRapidFeign))
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{
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case 1:
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reuse -= 1;
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break;
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case 2:
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reuse -= 2;
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break;
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case 3:
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reuse -= 5;
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break;
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}
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reuse -= GetSkillReuseTime(SkillFeignDeath);
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if (reuse < 1)
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reuse = 1;
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p_timers.Start(pTimerFeignDeath, reuse - 1);
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//BreakInvis();
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@@ -7762,7 +7742,11 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
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Message(13, "Ability recovery time not yet met.");
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return;
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}
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int reuse = HideReuseTime - GetAA(209);
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int reuse = HideReuseTime - GetSkillReuseTime(SkillHide);
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if (reuse < 1)
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reuse = 1;
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p_timers.Start(pTimerHide, reuse - 1);
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float hidechance = ((GetSkill(SkillHide) / 250.0f) + .25) * 100;
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@@ -7776,7 +7760,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
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sa_out->parameter = 1;
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entity_list.QueueClients(this, outapp, true);
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safe_delete(outapp);
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if (GetAA(aaShroudofStealth)){
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if (spellbonuses.ShroudofStealth || aabonuses.ShroudofStealth || itembonuses.ShroudofStealth){
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improved_hidden = true;
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hidden = true;
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}
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@@ -11698,18 +11682,12 @@ void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
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Message(13, "Ability recovery time not yet met.");
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return;
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}
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int reuse = SenseTrapsReuseTime;
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switch (GetAA(aaAdvTrapNegotiation)) {
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case 1:
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reuse -= 1;
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break;
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case 2:
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reuse -= 3;
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break;
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case 3:
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reuse -= 5;
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break;
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}
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int reuse = SenseTrapsReuseTime - GetSkillReuseTime(SkillSenseTraps);
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if (reuse < 1)
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reuse = 1;
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p_timers.Start(pTimerSenseTraps, reuse - 1);
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Trap* trap = entity_list.FindNearbyTrap(this, 800);
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