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Updated a few AA effects to use database values instead of hardcoded values.
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+3
-3
@@ -381,7 +381,7 @@ typedef enum {
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#define SE_GiveDoubleAttack 225 // implemented[AA] - Allow any class to double attack with set chance.
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#define SE_TwoHandBash 226 // *not implemented as bonus
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#define SE_ReduceSkillTimer 227 // implemented
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#define SE_ReduceFallDamage 228 // not implented as bonus - reduce the damage that you take from falling
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#define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling
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#define SE_PersistantCasting 229 // implemented
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#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
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#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
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@@ -409,7 +409,7 @@ typedef enum {
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#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
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#define SE_Blank 254 // implemented
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#define SE_ShieldDuration 255 // not implemented as bonus - increases duration of /shield
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#define SE_ShroudofStealth 256 // not implemented as bonus - rogue improved invs
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#define SE_ShroudofStealth 256 // implemented
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#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold
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#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
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#define SE_CombatStability 259 // implemented[AA] - damage mitigation
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@@ -421,7 +421,7 @@ typedef enum {
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#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
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#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
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#define SE_PetDiscipline2 267 // *not implemented - /pet focus, /pet no cast
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#define SE_ReduceTradeskillFail 268 // *not implemented? - reduces chance to fail with given tradeskill by a percent chance
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#define SE_ReduceTradeskillFail 268 // implemented - reduces chance to fail with given tradeskill by a percent chance
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#define SE_MaxBindWound 269 // implemented[AA] - Increase max HP you can bind wound.
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#define SE_BardSongRange 270 // implemented[AA] - increase range of beneficial bard songs (Sionachie's Crescendo)
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#define SE_BaseMovementSpeed 271 // implemented[AA] - mods basemove speed, doesn't stack with other move mods
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