From 2cb542ab01341499af345db0ccf7d91cd7e74544 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Wed, 25 Jun 2025 15:53:23 -0500 Subject: [PATCH] Update ruletypes.h --- common/ruletypes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index cf6499cf0..730b971fc 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -233,7 +233,7 @@ RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0") RULE_BOOL(Character, EnableHackedFastCampForGM, false, "Enables hacked fast camp for GM clients, if the GM doesn't have a hacked client they'll camp like normal") RULE_BOOL(Character, AlwaysAllowNameChange, false, "Enable this option to allow /changename to work without enabling a name change via scripts.") -RULE_BOOL(Character, EnableAutoAFK, true, "Enable or disable the auto AFK feature, cuts down on packet spam") +RULE_BOOL(Character, EnableAutoAFK, false, "Enable or disable the auto AFK feature, cuts down on packet spam") RULE_BOOL(Character, AutoIdleFilterPackets, true, "Enable or disable filtering packets when auto AFK is enabled, heavily cuts down on packet spam in zones with lots of players") RULE_INT(Character, SecondsBeforeIdleCombatZone, 600, "Seconds before a player is considered idle in combat zones (600 = 10 minutes)") RULE_INT(Character, SecondsBeforeIdleNonCombatZone, 60, "Seconds before a player is considered idle in non-combat zones (60 = 1 minute)")