[Characters] Convert Load/Save of Character Auras to Repositories (#3854)

* [Characters] Convert Load/Save of Character Auras to Repositories

- Convert `LoadAuras` and `SaveAuras` to repositories.

* Update zonedb.cpp
This commit is contained in:
Alex King
2024-01-07 01:08:56 -05:00
committed by GitHub
parent 164fe31fa8
commit 2ca50b339d
2 changed files with 98 additions and 21 deletions
+34 -19
View File
@@ -33,6 +33,7 @@
#include "../common/repositories/character_bandolier_repository.h"
#include "../common/repositories/character_currency_repository.h"
#include "../common/repositories/character_alternate_abilities_repository.h"
#include "../common/repositories/character_auras_repository.h"
#include <ctime>
#include <iostream>
@@ -3080,33 +3081,47 @@ void ZoneDatabase::LoadBuffs(Client *client)
void ZoneDatabase::SaveAuras(Client *c)
{
auto query = StringFormat("DELETE FROM `character_auras` WHERE `id` = %u", c->CharacterID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
CharacterAurasRepository::DeleteOne(database, c->CharacterID());
const auto &auras = c->GetAuraMgr();
for (int i = 0; i < auras.count; ++i) {
auto aura = auras.auras[i].aura;
if (aura && aura->AuraZones()) {
query = StringFormat("INSERT INTO `character_auras` (id, slot, spell_id) VALUES(%u, %d, %d)",
c->CharacterID(), i, aura->GetAuraID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
std::vector<CharacterAurasRepository::CharacterAuras> v;
auto e = CharacterAurasRepository::NewEntity();
const auto& auras = c->GetAuraMgr();
for (int slot_id = 0; slot_id < auras.count; ++slot_id) {
Aura* a = auras.auras[slot_id].aura;
if (a && a->AuraZones()) {
e.id = c->CharacterID();
e.slot = slot_id;
e.spell_id = a->GetAuraID();
v.emplace_back(e);
}
}
if (!v.empty()) {
CharacterAurasRepository::ReplaceMany(database, v);
}
}
void ZoneDatabase::LoadAuras(Client *c)
{
auto query = StringFormat("SELECT `spell_id` FROM `character_auras` WHERE `id` = %u ORDER BY `slot`", c->CharacterID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
const auto& l = CharacterAurasRepository::GetWhere(
database,
fmt::format(
"`id` = {} ORDER BY `slot`",
c->CharacterID()
)
);
for (auto& row = results.begin(); row != results.end(); ++row)
c->MakeAura(Strings::ToInt(row[0]));
if (l.empty()) {
return;
}
for (const auto& e : l) {
c->MakeAura(e.spell_id);
}
}
void ZoneDatabase::SavePetInfo(Client *client)