mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 13:41:31 +00:00
commit
2c7d227f4a
@ -527,3 +527,51 @@ bool isAlphaNumeric(const char *text)
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return true;
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return true;
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}
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}
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// Function to convert single digit or two digit number into words
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std::string convert2digit(int n, std::string suffix)
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{
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// if n is zero
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if (n == 0) {
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return "";
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}
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// split n if it is more than 19
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if (n > 19) {
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return NUM_TO_ENGLISH_Y[n / 10] + NUM_TO_ENGLISH_X[n % 10] + suffix;
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}
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else {
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return NUM_TO_ENGLISH_X[n] + suffix;
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}
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}
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// Function to convert a given number (max 9-digits) into words
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std::string numberToWords(unsigned long long int n)
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{
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// string to store word representation of given number
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std::string res;
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// this handles digits at ones & tens place
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res = convert2digit((n % 100), "");
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if (n > 100 && n % 100) {
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res = "and " + res;
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}
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// this handles digit at hundreds place
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res = convert2digit(((n / 100) % 10), "Hundred ") + res;
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// this handles digits at thousands & tens thousands place
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res = convert2digit(((n / 1000) % 100), "Thousand ") + res;
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// this handles digits at hundred thousands & one millions place
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res = convert2digit(((n / 100000) % 100), "Lakh, ") + res;
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// this handles digits at ten millions & hundred millions place
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res = convert2digit((n / 10000000) % 100, "Crore, ") + res;
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// this handles digits at ten millions & hundred millions place
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res = convert2digit((n / 1000000000) % 100, "Billion, ") + res;
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return res;
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}
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@ -43,6 +43,20 @@ std::vector<std::string> split(std::string str_to_split, char delimiter);
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const std::string StringFormat(const char* format, ...);
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const std::string StringFormat(const char* format, ...);
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const std::string vStringFormat(const char* format, va_list args);
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const std::string vStringFormat(const char* format, va_list args);
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std::string implode(std::string glue, std::vector<std::string> src);
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std::string implode(std::string glue, std::vector<std::string> src);
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std::string convert2digit(int n, std::string suffix);
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std::string numberToWords(unsigned long long int n);
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// For converstion of numerics into English
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// Used for grid nodes, as NPC names remove numerals.
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// But general purpose
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const std::string NUM_TO_ENGLISH_X[] = { "", "One ", "Two ", "Three ", "Four ",
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"Five ", "Six ", "Seven ", "Eight ", "Nine ", "Ten ", "Eleven ",
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"Twelve ", "Thirteen ", "Fourteen ", "Fifteen ",
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"Sixteen ", "Seventeen ", "Eighteen ", "Nineteen " };
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const std::string NUM_TO_ENGLISH_Y[] = { "", "", "Twenty ", "Thirty ", "Forty ",
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"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety " };
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/**
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/**
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* @param str
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* @param str
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@ -189,5 +203,8 @@ uint32 hextoi(const char* num);
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uint64 hextoi64(const char* num);
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uint64 hextoi64(const char* num);
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void MakeLowerString(const char *source, char *target);
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void MakeLowerString(const char *source, char *target);
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void RemoveApostrophes(std::string &s);
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void RemoveApostrophes(std::string &s);
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std::string convert2digit(int n, std::string suffix);
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std::string numberToWords(unsigned long long int n);
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#endif
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#endif
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@ -204,9 +204,10 @@ int command_init(void)
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command_add("equipitem", "[slotid(0-21)] - Equip the item on your cursor into the specified slot", 50, command_equipitem) ||
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command_add("equipitem", "[slotid(0-21)] - Equip the item on your cursor into the specified slot", 50, command_equipitem) ||
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command_add("face", "- Change the face of your target", 80, command_face) ||
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command_add("face", "- Change the face of your target", 80, command_face) ||
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command_add("faction", "[Find (criteria | all ) | Review (criteria | all) | Reset (id)] - Resets Player's Faction", 80, command_faction) ||
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command_add("faction", "[Find (criteria | all ) | Review (criteria | all) | Reset (id)] - Resets Player's Faction", 80, command_faction) ||
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command_add("findaliases", "[search term]- Searches for available command aliases, by alias or command", 0, command_findaliases) ||
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command_add("findaliases", "[search criteria]- Searches for available command aliases, by alias or command", 0, command_findaliases) ||
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command_add("findnpctype", "[search criteria] - Search database NPC types", 100, command_findnpctype) ||
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command_add("findnpctype", "[search criteria] - Search database NPC types", 100, command_findnpctype) ||
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command_add("findspell", "[searchstring] - Search for a spell", 50, command_findspell) ||
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command_add("findrace", "[search criteria] - Search for a race", 50, command_findrace) ||
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command_add("findspell", "[search criteria] - Search for a spell", 50, command_findspell) ||
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command_add("findzone", "[search criteria] - Search database zones", 100, command_findzone) ||
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command_add("findzone", "[search criteria] - Search database zones", 100, command_findzone) ||
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command_add("fixmob", "[race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev] - Manipulate appearance of your target", 80, command_fixmob) ||
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command_add("fixmob", "[race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev] - Manipulate appearance of your target", 80, command_fixmob) ||
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command_add("flag", "[status] [acctname] - Refresh your admin status, or set an account's admin status if arguments provided", 0, command_flag) ||
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command_add("flag", "[status] [acctname] - Refresh your admin status, or set an account's admin status if arguments provided", 0, command_flag) ||
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@ -2438,10 +2439,10 @@ void command_grid(Client *c, const Seperator *sep)
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}
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}
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std::string query = StringFormat(
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std::string query = StringFormat(
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"SELECT `x`, `y`, `z`, `heading`, `number`, `pause` "
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"SELECT `x`, `y`, `z`, `heading`, `number` "
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"FROM `grid_entries` "
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"FROM `grid_entries` "
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"WHERE `zoneid` = %u and `gridid` = %i "
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"WHERE `zoneid` = %u and `gridid` = %i "
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"ORDER BY `number` ",
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"ORDER BY `number`",
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zone->GetZoneID(),
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zone->GetZoneID(),
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target->CastToNPC()->GetGrid()
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target->CastToNPC()->GetGrid()
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);
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);
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@ -2471,18 +2472,31 @@ void command_grid(Client *c, const Seperator *sep)
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/**
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/**
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* Spawn grid nodes
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* Spawn grid nodes
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*/
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*/
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for (auto row = results.begin(); row != results.end(); ++row) {
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std::map<std::vector<float>, int32> zoffset;
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auto node_position = glm::vec4(atof(row[0]), atof(row[1]), atof(row[2]), atof(row[3]));
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NPC *npc = NPC::SpawnGridNodeNPC(
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for (auto row = results.begin(); row != results.end(); ++row) {
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target->GetCleanName(),
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glm::vec4 node_position = glm::vec4(atof(row[0]), atof(row[1]), atof(row[2]), atof(row[3]));
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node_position,
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static_cast<uint32>(target->CastToNPC()->GetGrid()),
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std::vector<float> node_loc {
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static_cast<uint32>(atoi(row[4])),
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node_position.x,
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static_cast<uint32>(atoi(row[5]))
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node_position.y,
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);
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node_position.z
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npc->SetFlyMode(GravityBehavior::Flying);
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};
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npc->GMMove(node_position.x, node_position.y, node_position.z, node_position.w);
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// If we already have a node at this location, set the z offset
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// higher from the existing one so we can see it. Adjust so if
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// there is another at the same spot we adjust again.
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auto search = zoffset.find(node_loc);
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if (search != zoffset.end()) {
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search->second = search->second + 3;
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}
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else {
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zoffset[node_loc] = 0.0;
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}
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node_position.z += zoffset[node_loc];
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NPC::SpawnGridNodeNPC(node_position,atoi(row[4]),zoffset[node_loc]);
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}
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}
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}
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}
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else if (strcasecmp("delete", sep->arg[1]) == 0) {
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else if (strcasecmp("delete", sep->arg[1]) == 0) {
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@ -2628,6 +2642,46 @@ void command_showskills(Client *c, const Seperator *sep)
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c->Message(Chat::White, "Skill [%d] is at [%d] - %u", i, t->GetSkill(i), t->GetRawSkill(i));
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c->Message(Chat::White, "Skill [%d] is at [%d] - %u", i, t->GetSkill(i), t->GetRawSkill(i));
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}
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}
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void command_findrace(Client *c, const Seperator *sep)
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{
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if (sep->arg[1][0] == 0) {
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c->Message(Chat::White, "Usage: #findrace [race name]");
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} else if (Seperator::IsNumber(sep->argplus[1])) {
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int search_id = atoi(sep->argplus[1]);
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std::string race_name = GetRaceIDName(search_id);
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if (race_name != std::string("")) {
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c->Message(Chat::White, "Race %d: %s", search_id, race_name.c_str());
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return;
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}
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} else {
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const char *search_criteria = sep->argplus[1];
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int found_count = 0;
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char race_name[64];
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char search_string[65];
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strn0cpy(search_string, search_criteria, sizeof(search_string));
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strupr(search_string);
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char *string_location;
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for (int race_id = RACE_HUMAN_1; race_id <= RT_PEGASUS_3; race_id++) {
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strn0cpy(race_name, GetRaceIDName(race_id), sizeof(race_name));
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strupr(race_name);
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string_location = strstr(race_name, search_string);
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if (string_location != nullptr) {
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c->Message(Chat::White, "Race %d: %s", race_id, GetRaceIDName(race_id));
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found_count++;
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}
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if (found_count == 20) {
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break;
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}
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}
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if (found_count == 20) {
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c->Message(Chat::White, "20 Races found... max reached.");
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} else {
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c->Message(Chat::White, "%i Race(s) found.", found_count);
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}
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}
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}
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void command_findspell(Client *c, const Seperator *sep)
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void command_findspell(Client *c, const Seperator *sep)
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{
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{
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if (sep->arg[1][0] == 0)
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if (sep->arg[1][0] == 0)
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@ -4169,10 +4223,11 @@ void command_findzone(Client *c, const Seperator *sep)
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c->Message(
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c->Message(
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Chat::White,
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Chat::White,
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fmt::format(
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fmt::format(
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"[{}] [{}] [{}] Version ({}) [{}]",
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"[{}] [{}] [{}] ID ({}) Version ({}) [{}]",
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(version == 0 ? command_zone : "zone"),
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(version == 0 ? command_zone : "zone"),
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command_gmzone,
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command_gmzone,
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short_name,
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short_name,
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zone_id,
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version,
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version,
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long_name
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long_name
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).c_str()
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).c_str()
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@ -101,6 +101,7 @@ void command_face(Client *c, const Seperator *sep);
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void command_faction(Client *c, const Seperator *sep);
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void command_faction(Client *c, const Seperator *sep);
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void command_findaliases(Client *c, const Seperator *sep);
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void command_findaliases(Client *c, const Seperator *sep);
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void command_findnpctype(Client *c, const Seperator *sep);
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void command_findnpctype(Client *c, const Seperator *sep);
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void command_findrace(Client *c, const Seperator *sep);
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void command_findspell(Client *c, const Seperator *sep);
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void command_findspell(Client *c, const Seperator *sep);
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void command_findzone(Client *c, const Seperator *sep);
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void command_findzone(Client *c, const Seperator *sep);
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void command_fixmob(Client *c, const Seperator *sep);
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void command_fixmob(Client *c, const Seperator *sep);
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@ -530,6 +530,32 @@ XS(XS__zone) {
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XSRETURN_EMPTY;
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XSRETURN_EMPTY;
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}
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}
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XS(XS__zonegroup);
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XS(XS__zonegroup) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::zonegroup(string zone_name)");
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char *zone_name = (char *) SvPV_nolen(ST(0));
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quest_manager.ZoneGroup(zone_name);
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XSRETURN_EMPTY;
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}
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XS(XS__zoneraid);
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XS(XS__zoneraid) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::zoneraid(string zone_name)");
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char *zone_name = (char *) SvPV_nolen(ST(0));
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quest_manager.ZoneRaid(zone_name);
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XSRETURN_EMPTY;
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}
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XS(XS__settimer);
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XS(XS__settimer);
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XS(XS__settimer) {
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XS(XS__settimer) {
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dXSARGS;
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dXSARGS;
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@ -4520,6 +4546,8 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "write"), XS__write, file);
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newXS(strcpy(buf, "write"), XS__write, file);
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newXS(strcpy(buf, "ze"), XS__ze, file);
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newXS(strcpy(buf, "ze"), XS__ze, file);
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newXS(strcpy(buf, "zone"), XS__zone, file);
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newXS(strcpy(buf, "zone"), XS__zone, file);
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newXS(strcpy(buf, "zonegroup"), XS__zonegroup, file);
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newXS(strcpy(buf, "zoneraid"), XS__zoneraid, file);
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XSRETURN_YES;
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XSRETURN_YES;
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}
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}
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@ -1146,6 +1146,18 @@ Lua_EntityList lua_get_entity_list() {
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return Lua_EntityList(&entity_list);
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return Lua_EntityList(&entity_list);
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}
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}
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void lua_zone(const char* zone_name) {
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quest_manager.Zone(zone_name);
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}
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void lua_zone_group(const char* zone_name) {
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quest_manager.ZoneGroup(zone_name);
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}
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void lua_zone_raid(const char* zone_name) {
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quest_manager.ZoneRaid(zone_name);
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}
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int lua_get_zone_id() {
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int lua_get_zone_id() {
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if(!zone)
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if(!zone)
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return 0;
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return 0;
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@ -1893,6 +1905,9 @@ luabind::scope lua_register_general() {
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*))&lua_get_qglobals),
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luabind::def("get_entity_list", &lua_get_entity_list),
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luabind::def("get_entity_list", &lua_get_entity_list),
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luabind::def("zone", &lua_zone),
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luabind::def("zone_group", &lua_zone_group),
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luabind::def("zone_raid", &lua_zone_raid),
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luabind::def("get_zone_id", &lua_get_zone_id),
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luabind::def("get_zone_id", &lua_get_zone_id),
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luabind::def("get_zone_long_name", &lua_get_zone_long_name),
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luabind::def("get_zone_long_name", &lua_get_zone_long_name),
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luabind::def("get_zone_short_name", &lua_get_zone_short_name),
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luabind::def("get_zone_short_name", &lua_get_zone_short_name),
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@ -1319,7 +1319,10 @@ void Mob::AI_Process() {
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FaceTarget();
|
FaceTarget();
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}
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}
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}
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}
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else if (AI_movement_timer->Check() && target) {
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// mob/npc waits until call for help complete, others can move
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else if (AI_movement_timer->Check() && target &&
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(GetOwnerID() || IsBot() ||
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|
CastToNPC()->GetCombatEvent())) {
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if (!IsRooted()) {
|
if (!IsRooted()) {
|
||||||
LogAI("Pursuing [{}] while engaged", target->GetName());
|
LogAI("Pursuing [{}] while engaged", target->GetName());
|
||||||
RunTo(target->GetX(), target->GetY(), target->GetZ());
|
RunTo(target->GetX(), target->GetY(), target->GetZ());
|
||||||
|
|||||||
21
zone/npc.cpp
21
zone/npc.cpp
@ -1068,14 +1068,20 @@ bool NPC::SpawnZoneController()
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
NPC * NPC::SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause) {
|
void NPC::SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 zoffset) {
|
||||||
|
|
||||||
auto npc_type = new NPCType;
|
auto npc_type = new NPCType;
|
||||||
memset(npc_type, 0, sizeof(NPCType));
|
memset(npc_type, 0, sizeof(NPCType));
|
||||||
|
|
||||||
sprintf(npc_type->name, "%u_%u", grid_id, grid_number);
|
std::string str_zoffset = numberToWords(zoffset);
|
||||||
sprintf(npc_type->lastname, "Number: %u Grid: %u Pause: %u", grid_number, grid_id, pause);
|
std::string str_number = numberToWords(grid_number);
|
||||||
|
|
||||||
npc_type->current_hp = 4000000;
|
strcpy(npc_type->name, str_number.c_str());
|
||||||
|
if (zoffset != 0) {
|
||||||
|
strcat(npc_type->name, "(Stacked)");
|
||||||
|
}
|
||||||
|
|
||||||
|
npc_type->current_hp = 4000000;
|
||||||
npc_type->max_hp = 4000000;
|
npc_type->max_hp = 4000000;
|
||||||
npc_type->race = 2254;
|
npc_type->race = 2254;
|
||||||
npc_type->gender = 2;
|
npc_type->gender = 2;
|
||||||
@ -1095,11 +1101,12 @@ NPC * NPC::SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32
|
|||||||
|
|
||||||
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
||||||
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
|
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
|
||||||
|
|
||||||
|
npc->name[strlen(npc->name)-3] = (char) NULL;
|
||||||
|
|
||||||
npc->GiveNPCTypeData(npc_type);
|
npc->GiveNPCTypeData(npc_type);
|
||||||
|
|
||||||
entity_list.AddNPC(npc, true, true);
|
entity_list.AddNPC(npc);
|
||||||
|
|
||||||
return npc;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position) {
|
NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position) {
|
||||||
|
|||||||
@ -112,7 +112,7 @@ public:
|
|||||||
virtual ~NPC();
|
virtual ~NPC();
|
||||||
|
|
||||||
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
|
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
|
||||||
static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
|
static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 zoffset);
|
||||||
|
|
||||||
//abstract virtual function implementations requird by base abstract class
|
//abstract virtual function implementations requird by base abstract class
|
||||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
|
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
|
||||||
|
|||||||
@ -407,6 +407,84 @@ void QuestManager::Zone(const char *zone_name) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void QuestManager::ZoneGroup(const char *zone_name) {
|
||||||
|
QuestManagerCurrentQuestVars();
|
||||||
|
if (initiator && initiator->IsClient()) {
|
||||||
|
if (!initiator->GetGroup()) {
|
||||||
|
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
|
||||||
|
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
|
||||||
|
ztz->response = 0;
|
||||||
|
ztz->current_zone_id = zone->GetZoneID();
|
||||||
|
ztz->current_instance_id = zone->GetInstanceID();
|
||||||
|
ztz->requested_zone_id = database.GetZoneID(zone_name);
|
||||||
|
ztz->admin = initiator->Admin();
|
||||||
|
strcpy(ztz->name, initiator->GetName());
|
||||||
|
ztz->guild_id = initiator->GuildID();
|
||||||
|
ztz->ignorerestrictions = 3;
|
||||||
|
worldserver.SendPacket(pack);
|
||||||
|
safe_delete(pack);
|
||||||
|
} else {
|
||||||
|
auto client_group = initiator->GetGroup();
|
||||||
|
for (int member_index = 0; member_index < MAX_GROUP_MEMBERS; member_index++) {
|
||||||
|
if (client_group->members[member_index] && client_group->members[member_index]->IsClient()) {
|
||||||
|
auto group_member = client_group->members[member_index]->CastToClient();
|
||||||
|
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
|
||||||
|
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
|
||||||
|
ztz->response = 0;
|
||||||
|
ztz->current_zone_id = zone->GetZoneID();
|
||||||
|
ztz->current_instance_id = zone->GetInstanceID();
|
||||||
|
ztz->requested_zone_id = database.GetZoneID(zone_name);
|
||||||
|
ztz->admin = group_member->Admin();
|
||||||
|
strcpy(ztz->name, group_member->GetName());
|
||||||
|
ztz->guild_id = group_member->GuildID();
|
||||||
|
ztz->ignorerestrictions = 3;
|
||||||
|
worldserver.SendPacket(pack);
|
||||||
|
safe_delete(pack);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QuestManager::ZoneRaid(const char *zone_name) {
|
||||||
|
QuestManagerCurrentQuestVars();
|
||||||
|
if (initiator && initiator->IsClient()) {
|
||||||
|
if (!initiator->GetRaid()) {
|
||||||
|
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
|
||||||
|
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
|
||||||
|
ztz->response = 0;
|
||||||
|
ztz->current_zone_id = zone->GetZoneID();
|
||||||
|
ztz->current_instance_id = zone->GetInstanceID();
|
||||||
|
ztz->requested_zone_id = database.GetZoneID(zone_name);
|
||||||
|
ztz->admin = initiator->Admin();
|
||||||
|
strcpy(ztz->name, initiator->GetName());
|
||||||
|
ztz->guild_id = initiator->GuildID();
|
||||||
|
ztz->ignorerestrictions = 3;
|
||||||
|
worldserver.SendPacket(pack);
|
||||||
|
safe_delete(pack);
|
||||||
|
} else {
|
||||||
|
auto client_raid = initiator->GetRaid();
|
||||||
|
for (int member_index = 0; member_index < MAX_RAID_MEMBERS; member_index++) {
|
||||||
|
if (client_raid->members[member_index].member && client_raid->members[member_index].member->IsClient()) {
|
||||||
|
auto raid_member = client_raid->members[member_index].member->CastToClient();
|
||||||
|
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
|
||||||
|
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
|
||||||
|
ztz->response = 0;
|
||||||
|
ztz->current_zone_id = zone->GetZoneID();
|
||||||
|
ztz->current_instance_id = zone->GetInstanceID();
|
||||||
|
ztz->requested_zone_id = database.GetZoneID(zone_name);
|
||||||
|
ztz->admin = raid_member->Admin();
|
||||||
|
strcpy(ztz->name, raid_member->GetName());
|
||||||
|
ztz->guild_id = raid_member->GuildID();
|
||||||
|
ztz->ignorerestrictions = 3;
|
||||||
|
worldserver.SendPacket(pack);
|
||||||
|
safe_delete(pack);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void QuestManager::settimer(const char *timer_name, int seconds) {
|
void QuestManager::settimer(const char *timer_name, int seconds) {
|
||||||
QuestManagerCurrentQuestVars();
|
QuestManagerCurrentQuestVars();
|
||||||
|
|
||||||
|
|||||||
@ -77,6 +77,8 @@ public:
|
|||||||
void selfcast(int spell_id);
|
void selfcast(int spell_id);
|
||||||
void addloot(int item_id, int charges = 0, bool equipitem = true, int aug1 = 0, int aug2 = 0, int aug3 = 0, int aug4 = 0, int aug5 = 0, int aug6 = 0);
|
void addloot(int item_id, int charges = 0, bool equipitem = true, int aug1 = 0, int aug2 = 0, int aug3 = 0, int aug4 = 0, int aug5 = 0, int aug6 = 0);
|
||||||
void Zone(const char *zone_name);
|
void Zone(const char *zone_name);
|
||||||
|
void ZoneGroup(const char *zone_name);
|
||||||
|
void ZoneRaid(const char *zone_name);
|
||||||
void settimer(const char *timer_name, int seconds);
|
void settimer(const char *timer_name, int seconds);
|
||||||
void settimerMS(const char *timer_name, int milliseconds);
|
void settimerMS(const char *timer_name, int milliseconds);
|
||||||
void settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst);
|
void settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst);
|
||||||
|
|||||||
@ -192,7 +192,7 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQ::skills::SkillType skill, int32 bas
|
|||||||
|
|
||||||
DoAttack(who, my_hit);
|
DoAttack(who, my_hit);
|
||||||
|
|
||||||
who->AddToHateList(this, hate, 0, false);
|
who->AddToHateList(this, hate, 0);
|
||||||
if (my_hit.damage_done > 0 && aabonuses.SkillAttackProc[0] && aabonuses.SkillAttackProc[1] == skill &&
|
if (my_hit.damage_done > 0 && aabonuses.SkillAttackProc[0] && aabonuses.SkillAttackProc[1] == skill &&
|
||||||
IsValidSpell(aabonuses.SkillAttackProc[2])) {
|
IsValidSpell(aabonuses.SkillAttackProc[2])) {
|
||||||
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
|
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
|
||||||
@ -870,7 +870,7 @@ void Mob::DoArcheryAttackDmg(Mob *other, const EQ::ItemInstance *RangeWeapon, co
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (IsClient() && !CastToClient()->GetFeigned())
|
if (IsClient() && !CastToClient()->GetFeigned())
|
||||||
other->AddToHateList(this, hate, 0, false);
|
other->AddToHateList(this, hate, 0);
|
||||||
|
|
||||||
other->Damage(this, TotalDmg, SPELL_UNKNOWN, EQ::skills::SkillArchery);
|
other->Damage(this, TotalDmg, SPELL_UNKNOWN, EQ::skills::SkillArchery);
|
||||||
|
|
||||||
@ -1200,9 +1200,9 @@ void NPC::DoRangedAttackDmg(Mob* other, bool Launch, int16 damage_mod, int16 cha
|
|||||||
|
|
||||||
if (TotalDmg > 0) {
|
if (TotalDmg > 0) {
|
||||||
TotalDmg += TotalDmg * damage_mod / 100;
|
TotalDmg += TotalDmg * damage_mod / 100;
|
||||||
other->AddToHateList(this, TotalDmg, 0, false);
|
other->AddToHateList(this, TotalDmg, 0);
|
||||||
} else {
|
} else {
|
||||||
other->AddToHateList(this, 0, 0, false);
|
other->AddToHateList(this, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
other->Damage(this, TotalDmg, SPELL_UNKNOWN, skillInUse);
|
other->Damage(this, TotalDmg, SPELL_UNKNOWN, skillInUse);
|
||||||
@ -1384,7 +1384,7 @@ void Mob::DoThrowingAttackDmg(Mob *other, const EQ::ItemInstance *RangeWeapon, c
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (IsClient() && !CastToClient()->GetFeigned())
|
if (IsClient() && !CastToClient()->GetFeigned())
|
||||||
other->AddToHateList(this, WDmg, 0, false);
|
other->AddToHateList(this, WDmg, 0);
|
||||||
|
|
||||||
other->Damage(this, TotalDmg, SPELL_UNKNOWN, EQ::skills::SkillThrowing);
|
other->Damage(this, TotalDmg, SPELL_UNKNOWN, EQ::skills::SkillThrowing);
|
||||||
|
|
||||||
@ -2158,7 +2158,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob *other, uint16 weapon_damage, EQ::skills::Sk
|
|||||||
CanSkillProc = false; // Disable skill procs
|
CanSkillProc = false; // Disable skill procs
|
||||||
}
|
}
|
||||||
|
|
||||||
other->AddToHateList(this, hate, 0, false);
|
other->AddToHateList(this, hate, 0);
|
||||||
if (damage > 0 && aabonuses.SkillAttackProc[0] && aabonuses.SkillAttackProc[1] == skillinuse &&
|
if (damage > 0 && aabonuses.SkillAttackProc[0] && aabonuses.SkillAttackProc[1] == skillinuse &&
|
||||||
IsValidSpell(aabonuses.SkillAttackProc[2])) {
|
IsValidSpell(aabonuses.SkillAttackProc[2])) {
|
||||||
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
|
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user