Implemented encounter timers - no spawn required

This commit is contained in:
Russell Kinasz
2015-06-02 12:25:09 -07:00
parent 66d37cabe4
commit 2c6fd44811
14 changed files with 237 additions and 19 deletions
+2 -1
View File
@@ -21,6 +21,7 @@
#include "../common/types.h"
#include "encounter.h"
#include "beacon.h"
#include "client.h"
#include "corpse.h"
@@ -71,7 +72,7 @@ public:
std::vector<EQEmu::Any> *extra_pointers = nullptr);
int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers = nullptr);
int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers = nullptr);
void GetErrors(std::list<std::string> &err);