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Implemented encounter timers - no spawn required
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@@ -21,6 +21,7 @@
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#include "../common/types.h"
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#include "encounter.h"
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#include "beacon.h"
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#include "client.h"
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#include "corpse.h"
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@@ -71,7 +72,7 @@ public:
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
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int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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void GetErrors(std::list<std::string> &err);
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