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Implemented encounter timers - no spawn required
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@@ -41,7 +41,7 @@ public:
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
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