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Implemented encounter timers - no spawn required
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@@ -6,6 +6,7 @@ typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::
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typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<EQEmu::Any>*);
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typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, ItemInst*, Mob*, std::string, uint32, std::vector<EQEmu::Any>*);
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typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, NPC*, Client*, uint32, uint32, std::vector<EQEmu::Any>*);
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typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, std::string, uint32, std::vector<EQEmu::Any>*);
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//NPC
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void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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@@ -127,5 +128,12 @@ void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Cl
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void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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//Encounter
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void handle_encounter_timer(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_encounter_null(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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#endif
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#endif
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