Implemented encounter timers - no spawn required

This commit is contained in:
Russell Kinasz
2015-06-02 12:25:09 -07:00
parent 66d37cabe4
commit 2c6fd44811
14 changed files with 237 additions and 19 deletions
+8
View File
@@ -6,6 +6,7 @@ typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<EQEmu::Any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, ItemInst*, Mob*, std::string, uint32, std::vector<EQEmu::Any>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, NPC*, Client*, uint32, uint32, std::vector<EQEmu::Any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, std::string, uint32, std::vector<EQEmu::Any>*);
//NPC
void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
@@ -127,5 +128,12 @@ void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Cl
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
//Encounter
void handle_encounter_timer(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
void handle_encounter_null(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
#endif
#endif