Implemented encounter timers - no spawn required

This commit is contained in:
Russell Kinasz
2015-06-02 12:25:09 -07:00
parent 66d37cabe4
commit 2c6fd44811
14 changed files with 237 additions and 19 deletions
+11
View File
@@ -704,4 +704,15 @@ void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
std::vector<EQEmu::Any> *extra_pointers) {
}
void handle_encounter_timer(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_encounter_null(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
}
#endif