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Implemented encounter timers - no spawn required
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@@ -704,4 +704,15 @@ void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
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std::vector<EQEmu::Any> *extra_pointers) {
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}
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void handle_encounter_timer(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_encounter_null(QuestInterface *parse, lua_State* L, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) {
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}
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#endif
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