Implemented proper functionality of SE_Screech

If you have a buff with SE_Screech with value of 1
it will block any other buff with SE_Screen that has
a value of -1, giving you an immunity message.
Example: 1383 Screech and 2785 Screech Immunity
This commit is contained in:
KayenEQ 2014-04-04 22:03:32 -04:00
parent 1d6e947387
commit 2c69dd7c93
5 changed files with 18 additions and 2 deletions

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@ -270,7 +270,7 @@ typedef enum {
#define SE_HealRate 120 // implemented - reduces healing by a % #define SE_HealRate 120 // implemented - reduces healing by a %
#define SE_ReverseDS 121 // implemented #define SE_ReverseDS 121 // implemented
//#define SE_ReduceSkill 122 // not used //#define SE_ReduceSkill 122 // not used
#define SE_Screech 123 // implemented? Spell Blocker(can only have one buff with this effect at one time) #define SE_Screech 123 // implemented Spell Blocker(If have buff with value +1 will block any effect with -1)
#define SE_ImprovedDamage 124 // implemented #define SE_ImprovedDamage 124 // implemented
#define SE_ImprovedHeal 125 // implemented #define SE_ImprovedHeal 125 // implemented
#define SE_SpellResistReduction 126 // implemented #define SE_SpellResistReduction 126 // implemented

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@ -334,6 +334,7 @@
#define ALREADY_CASTING 12442 //You are already casting a spell! #define ALREADY_CASTING 12442 //You are already casting a spell!
#define SENSE_CORPSE_NOT_NAME 12446 //You don't sense any corpses of that name. #define SENSE_CORPSE_NOT_NAME 12446 //You don't sense any corpses of that name.
#define SENSE_CORPSE_NONE 12447 //You don't sense any corpses. #define SENSE_CORPSE_NONE 12447 //You don't sense any corpses.
#define SCREECH_BUFF_BLOCK 12448 //Your immunity buff protected you from the spell %1!
#define NOT_HOLDING_ITEM 12452 //You are not holding an item! #define NOT_HOLDING_ITEM 12452 //You are not holding an item!
#define SENSE_UNDEAD 12471 //You sense undead in this direction. #define SENSE_UNDEAD 12471 //You sense undead in this direction.
#define SENSE_ANIMAL 12472 //You sense an animal in this direction. #define SENSE_ANIMAL 12472 //You sense an animal in this direction.

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@ -2588,6 +2588,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_NegateIfCombat: case SE_NegateIfCombat:
newbon->NegateIfCombat = true; newbon->NegateIfCombat = true;
break;
case SE_Screech:
newbon->Screech = effect_value;
break;
} }
} }
} }

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@ -346,6 +346,7 @@ struct StatBonuses {
uint16 AbsorbMagicAtt[2]; // 0 = magic rune value 1 = buff slot uint16 AbsorbMagicAtt[2]; // 0 = magic rune value 1 = buff slot
uint16 MeleeRune[2]; // 0 = rune value 1 = buff slot uint16 MeleeRune[2]; // 0 = rune value 1 = buff slot
bool NegateIfCombat; // Bool Drop buff if cast or melee bool NegateIfCombat; // Bool Drop buff if cast or melee
int8 Screech; // -1 = Will be blocked if another Screech is +(1)
// AAs // AAs
int8 Packrat; //weight reduction for items, 1 point = 10% int8 Packrat; //weight reduction for items, 1 point = 10%

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@ -2613,6 +2613,14 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
{ {
effect1 = sp1.effectid[i]; effect1 = sp1.effectid[i];
effect2 = sp2.effectid[i]; effect2 = sp2.effectid[i];
if (spellbonuses.Screech == 1) {
if (effect2 == SE_Screech && sp2.base[i] == -1) {
Message_StringID(MT_SpellFailure, SCREECH_BUFF_BLOCK, sp2.name);
return -1;
}
}
if(effect2 == SE_StackingCommand_Overwrite) if(effect2 == SE_StackingCommand_Overwrite)
{ {
overwrite_effect = sp2.base[i]; overwrite_effect = sp2.base[i];
@ -2657,7 +2665,7 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
mlog(SPELLS__STACKING, "%s (%d) blocks effect %d on slot %d below %d, but we do not have that effect on that slot. Ignored.", mlog(SPELLS__STACKING, "%s (%d) blocks effect %d on slot %d below %d, but we do not have that effect on that slot. Ignored.",
sp1.name, spellid1, blocked_effect, blocked_slot, blocked_below_value); sp1.name, spellid1, blocked_effect, blocked_slot, blocked_below_value);
} }
} }
} }
} else { } else {
mlog(SPELLS__STACKING, "%s (%d) and %s (%d) appear to be in the same line, skipping Stacking Overwrite/Blocking checks", mlog(SPELLS__STACKING, "%s (%d) and %s (%d) appear to be in the same line, skipping Stacking Overwrite/Blocking checks",