Implemented proper functionality of SE_Screech

If you have a buff with SE_Screech with value of 1
it will block any other buff with SE_Screen that has
a value of -1, giving you an immunity message.
Example: 1383 Screech and 2785 Screech Immunity
This commit is contained in:
KayenEQ
2014-04-04 22:03:32 -04:00
parent 1d6e947387
commit 2c69dd7c93
5 changed files with 18 additions and 2 deletions
+1
View File
@@ -346,6 +346,7 @@ struct StatBonuses {
uint16 AbsorbMagicAtt[2]; // 0 = magic rune value 1 = buff slot
uint16 MeleeRune[2]; // 0 = rune value 1 = buff slot
bool NegateIfCombat; // Bool Drop buff if cast or melee
int8 Screech; // -1 = Will be blocked if another Screech is +(1)
// AAs
int8 Packrat; //weight reduction for items, 1 point = 10%