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Implemented proper functionality of SE_Screech
If you have a buff with SE_Screech with value of 1 it will block any other buff with SE_Screen that has a value of -1, giving you an immunity message. Example: 1383 Screech and 2785 Screech Immunity
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@@ -2588,6 +2588,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_NegateIfCombat:
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newbon->NegateIfCombat = true;
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break;
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case SE_Screech:
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newbon->Screech = effect_value;
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break;
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}
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}
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}
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