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Implemented proper functionality of SE_Screech
If you have a buff with SE_Screech with value of 1 it will block any other buff with SE_Screen that has a value of -1, giving you an immunity message. Example: 1383 Screech and 2785 Screech Immunity
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@@ -270,7 +270,7 @@ typedef enum {
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#define SE_HealRate 120 // implemented - reduces healing by a %
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#define SE_ReverseDS 121 // implemented
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//#define SE_ReduceSkill 122 // not used
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#define SE_Screech 123 // implemented? Spell Blocker(can only have one buff with this effect at one time)
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#define SE_Screech 123 // implemented Spell Blocker(If have buff with value +1 will block any effect with -1)
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#define SE_ImprovedDamage 124 // implemented
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#define SE_ImprovedHeal 125 // implemented
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#define SE_SpellResistReduction 126 // implemented
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