[Commands] Cleanup #emote Command. (#2535)

* [Commands] Cleanup #emote Command.

- Cleanup messages and logic.
- Allow `^` separator to send multiple messages by name, world, or zone.

* Update emote.cpp
This commit is contained in:
Kinglykrab
2022-11-14 14:05:40 -05:00
committed by GitHub
parent 8d184fc6c0
commit 2c656c4110
2 changed files with 38 additions and 26 deletions
+37 -25
View File
@@ -5,41 +5,53 @@ extern WorldServer worldserver;
void command_emote(Client *c, const Seperator *sep)
{
if (sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #emote [name | world | zone] type# message");
auto arguments = sep->argnum;
if (arguments < 3 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #emote [Name] [Type] [Message]");
c->Message(Chat::White, "Usage: #emote world [Type] [Message]");
c->Message(Chat::White, "Usage: #emote zone [Type] [Message]");
return;
}
else {
if (strcasecmp(sep->arg[1], "zone") == 0) {
char *newmessage = 0;
if (strstr(sep->arg[3], "^") == 0) {
entity_list.Message(0, atoi(sep->arg[2]), sep->argplus[3]);
}
else {
for (newmessage = strtok((char *) sep->arg[3], "^");
newmessage != nullptr;
newmessage = strtok(nullptr, "^"))
entity_list.Message(0, atoi(sep->arg[2]), newmessage);
}
if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected!");
return;
}
bool is_world = !strcasecmp(sep->arg[1], "world");
bool is_zone = !strcasecmp(sep->arg[1], "zone");
const std::string emote_message = sep->argplus[3];
const auto emote_type = std::stoul(sep->arg[2]);
if (is_zone) {
if (!Strings::Contains(emote_message, "^")) {
entity_list.Message(0, emote_type, emote_message.c_str());
return;
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected");
for (const auto& m : Strings::Split(emote_message, "^")) {
entity_list.Message(0, emote_type, m.c_str());
}
else if (!strcasecmp(sep->arg[1], "world")) {
} else {
if (!Strings::Contains(emote_message, "^")) {
worldserver.SendEmoteMessage(
is_world ? 0 : sep->arg[1],
0,
0,
atoi(sep->arg[2]),
sep->argplus[3]
emote_type,
emote_message.c_str()
);
return;
}
else {
for (const auto& m : Strings::Split(emote_message, "^")) {
worldserver.SendEmoteMessage(
sep->arg[1],
is_world ? 0 : sep->arg[1],
0,
atoi(sep->arg[2]),
sep->argplus[3]
emote_type,
m.c_str()
);
}
}
}
}