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https://github.com/EQEmu/Server.git
synced 2026-06-21 10:38:20 +00:00
exp modifiers, pets, timers
This commit is contained in:
+1
-2
@@ -11478,9 +11478,8 @@ void Client::SaveSpells()
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}
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}
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CharacterSpellsRepository::DeleteWhere(database, fmt::format("id = {}", CharacterID()));
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if (!character_spells.empty()) {
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CharacterSpellsRepository::DeleteWhere(database, fmt::format("id = {}", CharacterID()));
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CharacterSpellsRepository::InsertMany(database, character_spells);
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}
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}
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+18
-17
@@ -827,6 +827,8 @@ void Client::CompleteConnect()
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parse->EventPlayer(EVENT_CONNECT, this, export_string, 0);
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}
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RecordStats();
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if (is_first_login) {
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e.first_login = time(nullptr);
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TraderRepository::DeleteWhere(database, fmt::format("`char_id` = '{}'", CharacterID()));
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@@ -1002,7 +1004,6 @@ void Client::CompleteConnect()
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safe_delete(p);
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}
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RecordStats();
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AutoGrantAAPoints();
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// set initial position for mob tracking
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@@ -1366,22 +1367,22 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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// set to full support in case they're a gm with items in disabled expansion slots...but, have their gm flag off...
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// item loss will occur when they use the 'empty' slots, if this is not done
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m_inv.SetGMInventory(true);
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loaditems = database.GetInventory(this); /* Load Character Inventory */
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database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
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database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
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database.LoadCharacterMaterialColor(cid, &m_pp); /* Load Character Material */
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database.LoadCharacterPotionBelt(cid, &m_pp); /* Load Character Potion Belt */
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database.LoadCharacterCurrency(cid, &m_pp); /* Load Character Currency into PP */
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database.LoadCharacterData(cid, &m_pp, &m_epp); /* Load Character Data from DB into PP as well as E_PP */
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database.LoadCharacterSkills(cid, &m_pp); /* Load Character Skills */
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database.LoadCharacterInspectMessage(cid, &m_inspect_message); /* Load Character Inspect Message */
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database.LoadCharacterSpellBook(cid, &m_pp); /* Load Character Spell Book */
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database.LoadCharacterMemmedSpells(cid, &m_pp); /* Load Character Memorized Spells */
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database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
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database.LoadCharacterLeadershipAbilities(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(this); /* Load CharacterTribute */
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database.LoadCharacterEXPModifier(this); /* Load Character EXP Modifier */
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database.LoadCharacterTitleSets(this); /* Load Character Title Sets */
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loaditems = database.GetInventory(this);
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database.LoadCharacterData(cid, &m_pp, &m_epp);
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database.LoadCharacterBandolier(cid, &m_pp);
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database.LoadCharacterBindPoint(cid, &m_pp);
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database.LoadCharacterMaterialColor(cid, &m_pp);
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database.LoadCharacterPotionBelt(cid, &m_pp);
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database.LoadCharacterCurrency(cid, &m_pp);
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database.LoadCharacterSkills(cid, &m_pp);
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database.LoadCharacterInspectMessage(cid, &m_inspect_message);
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database.LoadCharacterSpellBook(cid, &m_pp);
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database.LoadCharacterMemmedSpells(cid, &m_pp);
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database.LoadCharacterLanguages(cid, &m_pp);
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database.LoadCharacterLeadershipAbilities(cid, &m_pp);
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database.LoadCharacterTribute(this);
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database.LoadCharacterEXPModifier(this);
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database.LoadCharacterTitleSets(this);
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// this pattern is strange
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// this is remnants of the old way of doing things
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+43
-36
@@ -642,8 +642,8 @@ bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Str
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return false;
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}
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for (int i = 0; i < MAX_PP_LANGUAGE; ++i) { // Initialize Languages
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pp->languages[i] = 0;
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for (unsigned char & language : pp->languages) { // Initialize Languages
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language = 0;
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}
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for (const auto& e : l) {
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@@ -689,8 +689,8 @@ bool ZoneDatabase::LoadCharacterDisciplines(Client* c)
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return false;
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}
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for (int slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) {
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c->GetPP().disciplines.values[slot_id] = 0;
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for (unsigned int & value : c->GetPP().disciplines.values) {
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value = 0;
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}
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for (const auto& e : l) {
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@@ -2879,14 +2879,6 @@ void ZoneDatabase::UpdateAltCurrencyValue(uint32 char_id, uint32 currency_id, ui
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void ZoneDatabase::SaveBuffs(Client *client)
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{
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CharacterBuffsRepository::DeleteWhere(
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database,
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fmt::format(
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"`character_id` = {}",
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client->CharacterID()
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)
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);
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auto buffs = client->GetBuffs();
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const int max_buff_slots = client->GetMaxBuffSlots();
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@@ -2904,6 +2896,16 @@ void ZoneDatabase::SaveBuffs(Client *client)
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character_buff_count++;
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}
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if (character_buff_count) {
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CharacterBuffsRepository::DeleteWhere(
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database,
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fmt::format(
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"`character_id` = {}",
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client->CharacterID()
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)
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);
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}
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v.reserve(character_buff_count);
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for (int slot_id = 0; slot_id < max_buff_slots; slot_id++) {
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@@ -3170,39 +3172,39 @@ void ZoneDatabase::SavePetInfo(Client *client)
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}
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}
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CharacterPetInfoRepository::DeleteWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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client->CharacterID()
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)
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);
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if (!pet_infos.empty()) {
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CharacterPetInfoRepository::DeleteWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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client->CharacterID()
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)
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);
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CharacterPetInfoRepository::InsertMany(database, pet_infos);
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}
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CharacterPetBuffsRepository::DeleteWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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client->CharacterID()
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)
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);
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if (!pet_buffs.empty()) {
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CharacterPetBuffsRepository::DeleteWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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client->CharacterID()
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)
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);
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CharacterPetBuffsRepository::InsertMany(database, pet_buffs);
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}
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CharacterPetInventoryRepository::DeleteWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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client->CharacterID()
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)
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);
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if (!inventory.empty()) {
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CharacterPetInventoryRepository::DeleteWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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client->CharacterID()
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)
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);
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CharacterPetInventoryRepository::InsertMany(database, inventory);
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}
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}
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@@ -4261,6 +4263,11 @@ void ZoneDatabase::SaveCharacterEXPModifier(Client* c)
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EXPModifier m = zone->exp_modifiers[c->CharacterID()];
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// if both modifiers are 0, we don't need to save
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if (m.aa_modifier == 0 && m.exp_modifier == 0) {
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return;
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}
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CharacterExpModifiersRepository::ReplaceOne(
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*this,
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CharacterExpModifiersRepository::CharacterExpModifiers{
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