NPCs don't have separate buff windows

This commit is contained in:
Michael Cook (mackal)
2016-08-02 16:48:58 -04:00
parent e862994716
commit 2bae779a9b
3 changed files with 34 additions and 12 deletions
+2
View File
@@ -307,6 +307,8 @@ public:
virtual int GetMaxSongSlots() const { return 0; }
virtual int GetMaxDiscSlots() const { return 0; }
virtual int GetMaxTotalSlots() const { return 0; }
virtual uint32 GetFirstBuffSlot(bool disc, bool song);
virtual uint32 GetLastBuffSlot(bool disc, bool song);
virtual void InitializeBuffSlots() { buffs = nullptr; current_buff_count = 0; }
virtual void UninitializeBuffSlots() { }
EQApplicationPacket *MakeBuffsPacket(bool for_target = true);