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NPCs don't have separate buff windows
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@@ -307,6 +307,8 @@ public:
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virtual int GetMaxSongSlots() const { return 0; }
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virtual int GetMaxDiscSlots() const { return 0; }
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virtual int GetMaxTotalSlots() const { return 0; }
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virtual uint32 GetFirstBuffSlot(bool disc, bool song);
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virtual uint32 GetLastBuffSlot(bool disc, bool song);
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virtual void InitializeBuffSlots() { buffs = nullptr; current_buff_count = 0; }
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virtual void UninitializeBuffSlots() { }
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EQApplicationPacket *MakeBuffsPacket(bool for_target = true);
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