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NPCs don't have separate buff windows
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@@ -511,6 +511,8 @@ public:
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virtual int GetMaxSongSlots() const { return 12; }
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virtual int GetMaxDiscSlots() const { return 1; }
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virtual int GetMaxTotalSlots() const { return 38; }
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virtual uint32 GetFirstBuffSlot(bool disc, bool song);
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virtual uint32 GetLastBuffSlot(bool disc, bool song);
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virtual void InitializeBuffSlots();
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virtual void UninitializeBuffSlots();
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