From 2b88b51674d8bb51250ea18b4ad5e8ec69f1ebc3 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 1 Feb 2026 00:13:21 +0000 Subject: [PATCH] Fix: Move brace to next line for case statement consistency Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com> --- zone/spell_effects.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index ecd89388b..f53751431 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -4724,7 +4724,8 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su case SpellEffect::RangedProc: AddRangedProc(GetProcID(buffs[slot].spellid, i), 100 + spell.limit_value[i], buffs[slot].spellid, GetSpellProcLimitTimer(buffs[slot].spellid, ProcType::RANGED_PROC)); break; - case SpellEffect::Levitate: { + case SpellEffect::Levitate: + { // Restore levitate visual effects after suppression expires if (!zone->CanLevitate()) { SendAppearancePacket(AppearanceType::FlyMode, 0);