[Feature] New SPAs pass 2 (#1459)

* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
This commit is contained in:
KayenEQ
2021-07-20 11:06:20 -04:00
committed by GitHub
parent 8a2a1b152e
commit 2b74d71ff5
14 changed files with 766 additions and 139 deletions
+34 -4
View File
@@ -406,8 +406,7 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
spell.targettype == ST_Self ||
spell.targettype == ST_AECaster ||
spell.targettype == ST_Ring ||
spell.targettype == ST_Beam ||
spell.targettype == ST_TargetOptional) && target_id == 0)
spell.targettype == ST_Beam) && target_id == 0)
{
LogSpells("Spell [{}] auto-targeted the caster. Group? [{}], target type [{}]", spell_id, IsGroupSpell(spell_id), spell.targettype);
target_id = GetID();
@@ -1585,8 +1584,12 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
case ST_TargetOptional:
{
if(!spell_target)
spell_target = this;
if (!spell_target)
{
LogSpells("Spell [{}] canceled: invalid target (normal)", spell_id);
MessageString(Chat::Red, SPELL_NEED_TAR);
return false; // can't cast these unless we have a target
}
CastAction = SingleTarget;
break;
}
@@ -3350,6 +3353,8 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
buffs[emptyslot].dot_rune = 0;
buffs[emptyslot].ExtraDIChance = 0;
buffs[emptyslot].RootBreakChance = 0;
buffs[emptyslot].focusproclimit_time = 0;
buffs[emptyslot].focusproclimit_procamt = 0;
buffs[emptyslot].instrument_mod = caster ? caster->GetInstrumentMod(spell_id) : 10;
if (level_override > 0) {
@@ -3972,6 +3977,10 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
return false;
}
//Check SE_Fc_Cast_Spell_On_Land SPA 481 on target, if hit by this spell and Conditions are Met then target will cast the specified spell.
if (spelltar)
spelltar->CastSpellOnLand(this, spell_id);
if (IsValidSpell(spells[spell_id].RecourseLink) && spells[spell_id].RecourseLink != spell_id)
SpellFinished(spells[spell_id].RecourseLink, this, CastingSlot::Item, 0, -1, spells[spells[spell_id].RecourseLink].ResistDiff);
@@ -5251,6 +5260,27 @@ int Client::FindSpellBookSlotBySpellID(uint16 spellid) {
return -1; //default
}
uint32 Client::GetHighestScribedSpellinSpellGroup(uint32 spell_group)
{
//Typical live spells follow 1/5/10 rank value for actual ranks 1/2/3, but this can technically be set as anything.
int highest_rank = 0; //highest ranked found in spellgroup
uint32 highest_spell_id = 0; //spell_id of the highest ranked spell you have scribed in that spell rank.
for (int i = 0; i < EQ::spells::SPELLBOOK_SIZE; i++) {
if (IsValidSpell(m_pp.spell_book[i])) {
if (spells[m_pp.spell_book[i]].spellgroup == spell_group) {
if (highest_rank < spells[m_pp.spell_book[i]].rank) {
highest_rank = spells[m_pp.spell_book[i]].rank;
highest_spell_id = m_pp.spell_book[i];
}
}
}
}
return highest_spell_id;
}
bool Client::SpellGlobalCheck(uint16 spell_id, uint32 char_id) {
std::string spell_global_name;
int spell_global_value;