[Feature] New SPAs pass 2 (#1459)

* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
This commit is contained in:
KayenEQ
2021-07-20 11:06:20 -04:00
committed by GitHub
parent 8a2a1b152e
commit 2b74d71ff5
14 changed files with 766 additions and 139 deletions
+57 -20
View File
@@ -274,14 +274,8 @@ int Mob::GetTotalDefense()
// 172 Evasion aka SE_AvoidMeleeChance
evasion_bonus += itembonuses.AvoidMeleeChanceEffect + aabonuses.AvoidMeleeChanceEffect; // item bonus here isn't mod2 avoidance
Mob *owner = nullptr;
if (IsPet())
owner = GetOwner();
else if (IsNPC() && CastToNPC()->GetSwarmOwner())
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
if (owner) // 215 Pet Avoidance % aka SE_PetAvoidance
evasion_bonus += owner->aabonuses.PetAvoidance + owner->spellbonuses.PetAvoidance + owner->itembonuses.PetAvoidance;
// 215 Pet Avoidance % aka SE_PetAvoidance
evasion_bonus += GetPetAvoidanceBonusFromOwner();
// Evasion is a percentage bonus according to AA descriptions
if (evasion_bonus)
@@ -823,13 +817,7 @@ int Mob::ACSum(bool skip_caps)
// According to the guild hall Combat Dummies, a level 50 classic EQ mob it should be ~115
// For a 60 PoP mob ~120, 70 OoW ~120
ac += GetAC();
Mob *owner = nullptr;
if (IsPet())
owner = GetOwner();
else if (CastToNPC()->GetSwarmOwner())
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
if (owner)
ac += owner->aabonuses.PetAvoidance + owner->spellbonuses.PetAvoidance + owner->itembonuses.PetAvoidance;
ac += GetPetACBonusFromOwner();
auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
ac += GetSkill(EQ::skills::SkillDefense) / 5;
if (EQ::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
@@ -925,7 +913,7 @@ int Mob::offense(EQ::skills::SkillType skill)
if (stat_bonus >= 75)
offense += (2 * stat_bonus - 150) / 3;
offense += GetATK();
offense += GetATK() + GetPetATKBonusFromOwner();
return offense;
}
@@ -4343,7 +4331,7 @@ void Mob::TryPetCriticalHit(Mob *defender, DamageHitInfo &hit)
if (critChance > 0) {
if (zone->random.Roll(critChance)) {
critMod += GetCritDmgMod(hit.skill);
critMod += GetCritDmgMod(hit.skill, owner);
hit.damage_done += 5;
hit.damage_done = (hit.damage_done * critMod) / 100;
@@ -5266,15 +5254,22 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
if (mod > 0)
spec_mod = mod;
if ((IsPet() || IsTempPet()) && IsPetOwnerClient()) {
int spell = spellbonuses.PC_Pet_Rampage[1] + itembonuses.PC_Pet_Rampage[1] + aabonuses.PC_Pet_Rampage[1];
if (spell > spec_mod)
spec_mod = spell;
//SE_PC_Pet_Rampage SPA 464 on pet, damage modifier
int spell_mod = spellbonuses.PC_Pet_Rampage[1] + itembonuses.PC_Pet_Rampage[1] + aabonuses.PC_Pet_Rampage[1];
if (spell_mod > spec_mod)
spec_mod = spell_mod;
}
}
else if (IsSpecialAttack(eSpecialAttacks::AERampage)) {
int mod = GetSpecialAbilityParam(SPECATK_AREA_RAMPAGE, 2);
if (mod > 0)
spec_mod = mod;
if ((IsPet() || IsTempPet()) && IsPetOwnerClient()) {
//SE_PC_Pet_AE_Rampage SPA 465 on pet, damage modifier
int spell_mod = spellbonuses.PC_Pet_AE_Rampage[1] + itembonuses.PC_Pet_AE_Rampage[1] + aabonuses.PC_Pet_AE_Rampage[1];
if (spell_mod > spec_mod)
spec_mod = spell_mod;
}
}
if (spec_mod > 0)
hit.damage_done = (hit.damage_done * spec_mod) / 100;
@@ -5625,6 +5620,48 @@ void Mob::DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts)
}
}
int Mob::GetPetAvoidanceBonusFromOwner()
{
Mob *owner = nullptr;
if (IsPet())
owner = GetOwner();
else if (IsNPC() && CastToNPC()->GetSwarmOwner())
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
if (owner)
return owner->aabonuses.PetAvoidance + owner->spellbonuses.PetAvoidance + owner->itembonuses.PetAvoidance;
return 0;
}
int Mob::GetPetACBonusFromOwner()
{
Mob *owner = nullptr;
if (IsPet())
owner = GetOwner();
else if (IsNPC() && CastToNPC()->GetSwarmOwner())
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
if (owner)
return owner->aabonuses.PetMeleeMitigation + owner->spellbonuses.PetMeleeMitigation + owner->itembonuses.PetMeleeMitigation;
return 0;
}
int Mob::GetPetATKBonusFromOwner()
{
Mob *owner = nullptr;
if (IsPet())
owner = GetOwner();
else if (IsNPC() && CastToNPC()->GetSwarmOwner())
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
if (owner)
return owner->aabonuses.Pet_Add_Atk + owner->spellbonuses.Pet_Add_Atk + owner->itembonuses.Pet_Add_Atk;
return 0;
}
bool Mob::GetWasSpawnedInWater() const {
return spawned_in_water;
}