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Changes to make Harmony work.
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@ -244,8 +244,7 @@ bool IsBeneficialSpell(uint16 spell_id)
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} else {
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} else {
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// If the resisttype is not magic and spell is Bind Sight or Cast Sight
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// If the resisttype is not magic and spell is Bind Sight or Cast Sight
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// It's not beneficial
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// It's not beneficial
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if (sai == SAI_Dispell_Sight && spells[spell_id].skill == 18 &&
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if ((sai == SAI_Calm && IsEffectInSpell(spell_id, SE_Harmony)) || (sai == SAI_Calm_Song && IsEffectInSpell(spell_id, SE_BindSight)) || (sai == SAI_Dispell_Sight && spells[spell_id].skill == 18 && !IsEffectInSpell(spell_id, SE_VoiceGraft)))
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!IsEffectInSpell(spell_id, SE_VoiceGraft))
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return false;
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return false;
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}
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}
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}
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}
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