Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.

Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.

Required SQL for AA updates
This commit is contained in:
KayenEQ
2014-06-29 23:26:22 -04:00
committed by Arthur Ice
parent 25c20f0629
commit 2afa08e361
6 changed files with 157 additions and 147 deletions
+4 -1
View File
@@ -12,8 +12,11 @@ Kayen: Update SE_AETaunt - Base value will now determine AE taunt range (This wi
Kayen: Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Kayen: Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Kayen: Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
Revised HeadShot mechanic so damage now receives all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).
Kayen: Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.
Required SQL: utils/sql/git/required/2014_06_25_AA_Update.sql
Optional SQL: utils/sql/git/optiional/2014_06_29_HeadShotRules.sql