Implement bazaar item identity and offline trading rework

This commit is contained in:
Vayle
2026-03-19 22:18:32 -04:00
90 changed files with 5379 additions and 2165 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ EQ::Net::WebsocketLoginStatus CheckLogin(
ret.account_name = database.GetAccountName(static_cast<uint32>(ret.account_id));
ret.logged_in = true;
ret.status = database.GetAccountStatus(ret.account_id);
ret.status = database.GetAccountStatus(ret.account_id).status;
return ret;
}
+40 -27
View File
@@ -498,10 +498,10 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
client_data_loaded = false;
berserk = false;
dead = false;
eqs = ieqs;
ip = eqs->GetRemoteIP();
port = ntohs(eqs->GetRemotePort());
client_state = CLIENT_CONNECTING;
eqs = ieqs ? ieqs : nullptr;
ip = eqs ? eqs->GetRemoteIP() : 0;
port = eqs ? ntohs(eqs->GetRemotePort()) : 0;
client_state = eqs ? CLIENT_CONNECTING : CLIENT_CONNECTED;
SetTrader(false);
Haste = 0;
SetCustomerID(0);
@@ -688,6 +688,7 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
m_parcels.clear();
m_buyer_id = 0;
m_offline = false;
SetBotPulling(false);
SetBotPrecombat(false);
@@ -716,10 +717,12 @@ Client::~Client() {
zone->ClearEXPModifier(this);
}
if (!IsZoning()) {
if(IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
if (!IsZoning() && IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
if (IsOffline()) {
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), GetZoneID(), time(nullptr), 1);
} else {
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr), 0);
}
}
@@ -731,11 +734,11 @@ Client::~Client() {
if (merc)
merc->Depop();
if(IsTrader()) {
if(IsTrader() && !IsOffline()) {
TraderEndTrader();
}
if(IsBuyer()) {
if(IsBuyer() && !IsOffline()) {
ToggleBuyerMode(false);
}
@@ -767,7 +770,9 @@ Client::~Client() {
if(isgrouped && !bZoning && is_zone_loaded)
LeaveGroup();
UpdateWho(2);
if (!IsOffline() && !IsTrader()) {
UpdateWho(2);
}
if(IsHoveringForRespawn())
{
@@ -2143,6 +2148,9 @@ void Client::UpdateWho(uint8 remove)
s->race = GetRace();
s->class_ = GetClass();
s->level = GetLevel();
s->trader = IsTrader();
s->buyer = IsBuyer();
s->offline = IsOffline();
if (m_pp.anon == 0) {
s->anon = 0;
@@ -2211,7 +2219,7 @@ void Client::FriendsWho(char *FriendsString) {
void Client::UpdateAdmin(bool from_database) {
int16 tmp = admin;
if (from_database) {
admin = database.GetAccountStatus(account_id);
admin = database.GetAccountStatus(account_id).status;
}
if (tmp == admin && from_database) {
@@ -2527,6 +2535,7 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.guildID = GuildID();
ns->spawn.trader = IsTrader();
ns->spawn.buyer = IsBuyer();
ns->spawn.offline = IsOffline();
// ns->spawn.linkdead = IsLD() ? 1 : 0;
// ns->spawn.pvp = GetPVP(false) ? 1 : 0;
ns->spawn.show_name = true;
@@ -9043,11 +9052,11 @@ void Client::QuestReward(Mob* target, const QuestReward_Struct &reward, bool fac
void Client::CashReward(uint32 copper, uint32 silver, uint32 gold, uint32 platinum)
{
auto outapp = std::make_unique<EQApplicationPacket>(OP_CashReward, sizeof(CashReward_Struct));
auto outapp = std::make_unique<EQApplicationPacket>(OP_CashReward, static_cast<uint32>(sizeof(CashReward_Struct)));
auto outbuf = reinterpret_cast<CashReward_Struct *>(outapp->pBuffer);
outbuf->copper = copper;
outbuf->silver = silver;
outbuf->gold = gold;
outbuf->copper = copper;
outbuf->silver = silver;
outbuf->gold = gold;
outbuf->platinum = platinum;
AddMoneyToPP(copper, silver, gold, platinum);
@@ -12689,13 +12698,11 @@ uint16 Client::GetSkill(EQ::skills::SkillType skill_id) const
return 0;
}
void Client::RemoveItemBySerialNumber(uint32 serial_number, uint32 quantity)
bool Client::RemoveItemByItemUniqueId(const std::string &item_unique_id, uint32 quantity)
{
EQ::ItemInstance *item = nullptr;
uint32 removed_count = 0;
const auto& slot_ids = GetInventorySlots();
EQ::ItemInstance *item = nullptr;
uint32 removed_count = 0;
const auto &slot_ids = GetInventorySlots();
for (const int16& slot_id : slot_ids) {
if (removed_count == quantity) {
@@ -12703,21 +12710,27 @@ void Client::RemoveItemBySerialNumber(uint32 serial_number, uint32 quantity)
}
item = GetInv().GetItem(slot_id);
if (item && item->GetSerialNumber() == serial_number) {
if (item && item->GetUniqueID().compare(item_unique_id) == 0) {
uint32 charges = item->IsStackable() ? item->GetCharges() : 0;
uint32 stack_size = std::max(charges, static_cast<uint32>(1));
if ((removed_count + stack_size) <= quantity) {
if (removed_count + stack_size <= quantity) {
removed_count += stack_size;
DeleteItemInInventory(slot_id, charges, true);
if (DeleteItemInInventory(slot_id, charges, true)) {
return true;
}
} else {
uint32 amount_left = (quantity - removed_count);
uint32 amount_left = quantity - removed_count;
if (amount_left > 0 && stack_size >= amount_left) {
removed_count += amount_left;
DeleteItemInInventory(slot_id, amount_left, true);
if (DeleteItemInInventory(slot_id, amount_left, true)) {
return true;
}
}
}
}
}
return false;
}
void Client::SendTopLevelInventory()
+98 -16
View File
@@ -303,7 +303,7 @@ public:
void Trader_CustomerBrowsing(Client *Customer);
void TraderEndTrader();
void TraderPriceUpdate(const EQApplicationPacket *app);
void TraderUpdateItem(const EQApplicationPacket *app);
void SendBazaarDone(uint32 trader_id);
void SendBulkBazaarTraders();
void SendBulkBazaarBuyers();
@@ -340,7 +340,7 @@ public:
void SendTraderPacket(Client* trader, uint32 Unknown72 = 51);
void SendBuyerPacket(Client* Buyer);
void SendBuyerToBarterWindow(Client* buyer, uint32 action);
GetItems_Struct* GetTraderItems();
GetBazaarItems_Struct* GetTraderItems();
void SendBazaarWelcome();
void SendBarterWelcome();
void DyeArmor(EQ::TintProfile* dye);
@@ -361,15 +361,17 @@ public:
void SendColoredText(uint32 color, std::string message);
void SendTraderItem(uint32 item_id,uint16 quantity, TraderRepository::Trader &trader);
void DoBazaarSearch(BazaarSearchCriteria_Struct search_criteria);
uint16 FindTraderItem(int32 SerialNumber,uint16 Quantity);
uint32 FindTraderItemSerialNumber(int32 ItemID);
EQ::ItemInstance* FindTraderItemBySerialNumber(int32 SerialNumber);
void FindAndNukeTraderItem(int32 serial_number, int16 quantity, Client* customer, uint16 trader_slot);
void NukeTraderItem(uint16 slot, int16 charges, int16 quantity, Client* customer, uint16 trader_slot, int32 serial_number, int32 item_id = 0);
uint16 FindTraderItem(std::string &SerialNumber,uint16 Quantity);
EQ::ItemInstance* FindTraderItemByUniqueID(std::string &unique_id);
EQ::ItemInstance* FindTraderItemByUniqueID(const char* unique_id);
std::vector<EQ::ItemInstance *> FindTraderItemsByUniqueID(const char* unique_id);
void FindAndNukeTraderItem(std::string &item_unique_id, int16 quantity, Client* customer, uint16 trader_slot);
void NukeTraderItem(uint16 slot, int16 charges, int16 quantity, Client* customer, uint16 trader_slot, const std::string &serial_number, int32 item_id = 0);
void ReturnTraderReq(const EQApplicationPacket* app,int16 traderitemcharges, uint32 itemid = 0);
void TradeRequestFailed(const EQApplicationPacket* app);
void BuyTraderItem(TraderBuy_Struct* tbs, Client* trader, const EQApplicationPacket* app);
void BuyTraderItemOutsideBazaar(TraderBuy_Struct* tbs, const EQApplicationPacket* app);
void TradeRequestFailed(TraderBuy_Struct &in);
void BuyTraderItem(const EQApplicationPacket* app);
void BuyTraderItemFromBazaarWindow(const EQApplicationPacket* app);
void FinishTrade(
Mob *with,
bool finalizer = false,
@@ -401,13 +403,22 @@ public:
int32 FindNextFreeParcelSlot(uint32 char_id);
int32 FindNextFreeParcelSlotUsingMemory();
void SendParcelIconStatus();
bool IsOffline() { return m_offline; }
void SetOffline(bool status) { m_offline = status; }
void SendBecomeTraderToWorld(Client *trader, BazaarTraderBarterActions action);
void SendBecomeTrader(BazaarTraderBarterActions action, uint32 trader_id);
bool IsThereACustomer() const { return customer_id ? true : false; }
bool IsThereACustomer() const { return customer_id ? true : false; }
uint32 GetCustomerID() { return customer_id; }
void SetCustomerID(uint32 id) { customer_id = id; }
void SetCustomerID(uint32 id) { customer_id = id; }
void ClearTraderMerchantList() { m_trader_merchant_list.clear(); }
void AddDataToMerchantList(int16 slot_id, uint32 item_id, int32 quantity, const std::string &item_unique_id);
int16 GetNextFreeSlotFromMerchantList();
std::tuple<uint32, int32, std::string> GetDataFromMerchantListByMerchantSlotId(int16 slot_id);
int16 GetSlotFromMerchantListByItemUniqueId(const std::string &unique_id);
std::pair<int16, std::tuple<uint32, int32, std::string>> GetDataFromMerchantListByItemUniqueId(const std::string &unique_id);
std::map<int16, std::tuple<uint32, int32, std::string>>* GetTraderMerchantList() { return &m_trader_merchant_list; }
void SetBuyerID(uint32 id) { m_buyer_id = id; }
uint32 GetBuyerID() { return m_buyer_id; }
@@ -486,7 +497,12 @@ public:
inline bool ClientDataLoaded() const { return client_data_loaded; }
inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
inline bool InZone() const { return (client_state == CLIENT_CONNECTED || client_state == CLIENT_LINKDEAD); }
inline void Disconnect() { eqs->Close(); client_state = DISCONNECTED; }
inline void Disconnect() {
if (eqs) {
eqs->Close();
client_state = DISCONNECTED;
}
}
inline bool IsLD() const { return (bool) (client_state == CLIENT_LINKDEAD); }
void Kick(const std::string &reason);
void WorldKick();
@@ -576,8 +592,8 @@ public:
void DisableAreaRegens();
void ServerFilter(SetServerFilter_Struct* filter);
void BulkSendTraderInventory(uint32 char_id);
void SendSingleTraderItem(uint32 char_id, int serial_number);
void BulkSendTraderInventory(uint32 character_id);
void SendSingleTraderItem(uint32 char_id, const std::string &serial_number);
void BulkSendMerchantInventory(int merchant_id, int npcid);
inline uint8 GetLanguageSkill(uint8 language_id) const { return m_pp.languages[language_id]; }
@@ -1134,13 +1150,13 @@ public:
bool FindNumberOfFreeInventorySlotsWithSizeCheck(std::vector<BuyerLineTradeItems_Struct> items);
bool PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update = false);
void SendCursorBuffer();
void DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
bool DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
uint32 CountItem(uint32 item_id);
void ResetItemCooldown(uint32 item_id);
void SetItemCooldown(uint32 item_id, bool use_saved_timer = false, uint32 in_seconds = 1);
uint32 GetItemCooldown(uint32 item_id);
void RemoveItem(uint32 item_id, uint32 quantity = 1);
void RemoveItemBySerialNumber(uint32 serial_number, uint32 quantity = 1);
bool RemoveItemByItemUniqueId(const std::string &item_unique_id, uint32 quantity = 1);
bool SwapItem(MoveItem_Struct* move_in);
void SwapItemResync(MoveItem_Struct* move_slots);
void PutLootInInventory(int16 slot_id, const EQ::ItemInstance &inst, LootItem** bag_item_data = 0);
@@ -2093,7 +2109,9 @@ private:
uint8 mercSlot; // selected merc slot
time_t m_trader_transaction_date;
uint32 m_trader_count{};
std::map<int16, std::tuple<uint32, int32, std::string>> m_trader_merchant_list{}; // itemid, qty, item_unique_id
uint32 m_buyer_id;
bool m_offline;
uint32 m_barter_time;
int32 m_parcel_platinum;
int32 m_parcel_gold;
@@ -2423,4 +2441,68 @@ public:
bool IsFilteredAFKPacket(const EQApplicationPacket *p);
void CheckAutoIdleAFK(PlayerPositionUpdateClient_Struct *p);
void SyncWorldPositionsToClient(bool ignore_idle = false);
Mob* GetMob() {
return Mob::GetMob();
}
void Clone(Client& in)
{
WID = in.WID;
admin = in.admin;
guild_id = in.guild_id;
guildrank = in.guildrank;
LFG = in.LFG;
m_is_afk = in.m_is_afk;
m_is_idle = in.m_is_idle;
m_is_manual_afk = in.m_is_manual_afk;
trader_id = in.trader_id;
m_buyer_id = in.m_buyer_id;
race = in.race;
class_ = in.class_;
size = in.size;
deity = in.deity;
texture = in.texture;
m_ClientVersion = in.m_ClientVersion;
m_ClientVersionBit = in.m_ClientVersionBit;
character_id = in.character_id;
account_id = in.account_id;
lsaccountid = in.lsaccountid;
m_pp.platinum = in.m_pp.platinum;
m_pp.gold = in.m_pp.gold;
m_pp.silver = in.m_pp.silver;
m_pp.copper = in.m_pp.copper;
m_pp.platinum_bank = in.m_pp.platinum_bank;
m_pp.gold_bank = in.m_pp.gold_bank;
m_pp.silver_bank = in.m_pp.silver_bank;
m_pp.copper_bank = in.m_pp.copper_bank;
m_pp.platinum_cursor = in.m_pp.platinum_cursor;
m_pp.gold_cursor = in.m_pp.gold_cursor;
m_pp.silver_cursor = in.m_pp.silver_cursor;
m_pp.copper_cursor = in.m_pp.copper_cursor;
m_pp.currentRadCrystals = in.m_pp.currentRadCrystals;
m_pp.careerRadCrystals = in.m_pp.careerRadCrystals;
m_pp.currentEbonCrystals = in.m_pp.currentEbonCrystals;
m_pp.careerEbonCrystals = in.m_pp.careerEbonCrystals;
m_pp.gm = in.m_pp.gm;
m_inv.SetInventoryVersion(in.m_ClientVersion);
SetBodyType(in.GetBodyType(), false);
for (auto [slot, item] : in.m_inv.GetPersonal()) {
if (item) {
m_inv.GetPersonal()[slot] = item->Clone();
}
}
for (auto [slot, item] : in.m_inv.GetWorn()) {
if (item) {
m_inv.GetWorn()[slot] = item->Clone();
}
}
CloneMob(*in.GetMob());
}
};
+3 -3
View File
@@ -388,7 +388,7 @@ bool Client::DoEvolveCheckProgression(EQ::ItemInstance &inst)
PlayerEvent::EvolveItem e{};
RemoveItemBySerialNumber(inst.GetSerialNumber());
RemoveItemByItemUniqueId(inst.GetUniqueID());
EvolvingItemsManager::Instance()->LoadPlayerEvent(inst, e);
e.status = "Evolved Item due to obtaining progression - Old Evolve Item removed from inventory.";
RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
@@ -508,7 +508,7 @@ void Client::DoEvolveTransferXP(const EQApplicationPacket *app)
PlayerEvent::EvolveItem e{};
RemoveItemBySerialNumber(inst_from->GetSerialNumber());
RemoveItemByItemUniqueId(inst_from->GetUniqueID());
EvolvingItemsManager::Instance()->LoadPlayerEvent(*inst_from, e);
e.status = "Transfer XP - Original FROM Evolve Item removed from inventory.";
RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
@@ -518,7 +518,7 @@ void Client::DoEvolveTransferXP(const EQApplicationPacket *app)
e.status = "Transfer XP - Updated FROM item placed in inventory.";
RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
RemoveItemBySerialNumber(inst_to->GetSerialNumber());
RemoveItemByItemUniqueId(inst_to->GetUniqueID());
EvolvingItemsManager::Instance()->LoadPlayerEvent(*inst_to, e);
e.status = "Transfer XP - Original TO Evolve Item removed from inventory.";
RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
+168 -41
View File
@@ -25,6 +25,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "common/raid.h"
#include "common/rdtsc.h"
#include "common/repositories/account_repository.h"
#include "common/repositories/character_offline_transactions_repository.h"
#include "common/repositories/offline_character_sessions_repository.h"
#include "common/repositories/adventure_members_repository.h"
#include "common/repositories/buyer_buy_lines_repository.h"
#include "common/repositories/character_corpses_repository.h"
@@ -309,6 +311,7 @@ void MapOpcodes()
ConnectedOpcodes[OP_MoveCoin] = &Client::Handle_OP_MoveCoin;
ConnectedOpcodes[OP_MoveItem] = &Client::Handle_OP_MoveItem;
ConnectedOpcodes[OP_MoveMultipleItems] = &Client::Handle_OP_MoveMultipleItems;
ConnectedOpcodes[OP_Offline] = &Client::Handle_OP_Offline;
ConnectedOpcodes[OP_OpenContainer] = &Client::Handle_OP_OpenContainer;
ConnectedOpcodes[OP_OpenGuildTributeMaster] = &Client::Handle_OP_OpenGuildTributeMaster;
ConnectedOpcodes[OP_OpenInventory] = &Client::Handle_OP_OpenInventory;
@@ -738,7 +741,7 @@ void Client::CompleteConnect()
if (is_first_login) {
e.first_login = time(nullptr);
TraderRepository::DeleteWhere(database, fmt::format("`char_id` = '{}'", CharacterID()));
TraderRepository::DeleteWhere(database, fmt::format("`character_id` = '{}'", CharacterID()));
BuyerRepository::DeleteBuyer(database, CharacterID());
LogTradingDetail(
"Removed trader abd buyer entries for Character ID {} on first logon to ensure table consistency.",
@@ -762,6 +765,54 @@ void Client::CompleteConnect()
}
}
auto offline_transactions_trader = CharacterOfflineTransactionsRepository::GetWhere(
database, fmt::format("`character_id` = {} AND `type` = {}", CharacterID(), TRADER_TRANSACTION)
);
if (offline_transactions_trader.size() > 0) {
Message(Chat::Yellow, "You sold the following items while in offline trader mode:");
for (auto const &t: offline_transactions_trader) {
Message(
Chat::Yellow,
fmt::format(
"You sold {} {}{} to {} for {}.",
t.quantity,
t.item_name,
t.quantity > 1 ? "s" : "",
t.buyer_name,
DetermineMoneyString(t.price))
.c_str());
}
CharacterOfflineTransactionsRepository::DeleteWhere(
database, fmt::format("`character_id` = '{}' AND `type` = '{}'", CharacterID(), TRADER_TRANSACTION)
);
}
auto offline_transactions_buyer = CharacterOfflineTransactionsRepository::GetWhere(
database, fmt::format("`character_id` = {} AND `type` = {}", CharacterID(), BUYER_TRANSACTION)
);
if (offline_transactions_buyer.size() > 0) {
Message(Chat::Yellow, "You bought the following items while in offline buyer mode:");
for (auto const &t: offline_transactions_buyer) {
Message(
Chat::Yellow,
fmt::format(
"You bought {} {}{} from {} for {}.",
t.quantity,
t.item_name,
t.quantity > 1 ? "s" : "",
t.buyer_name,
DetermineMoneyString(t.price))
.c_str());
}
CharacterOfflineTransactionsRepository::DeleteWhere(
database, fmt::format("`character_id` = {} AND `type` = {}", CharacterID(), BUYER_TRANSACTION)
);
}
if(ClientVersion() == EQ::versions::ClientVersion::RoF2 && RuleB(Parcel, EnableParcelMerchants)) {
SendParcelStatus();
}
@@ -805,7 +856,7 @@ void Client::CompleteConnect()
SendGuildMembersList();
}
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), zone->GetZoneID(), time(nullptr));
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), zone->GetZoneID(), time(nullptr), 0);
SendGuildList();
if (GetGuildListDirty()) {
@@ -15341,10 +15392,10 @@ void Client::Handle_OP_Trader(const EQApplicationPacket *app)
TraderStartTrader(app);
break;
}
case PriceUpdate:
case ItemMove: {
LogTrading("Trader Price Update");
TraderPriceUpdate(app);
case ItemMove:
case PriceUpdate:{
LogTrading("Trader item updated - removed, added or price change");
TraderUpdateItem(app);
break;
}
case EndTransaction: {
@@ -15363,7 +15414,6 @@ void Client::Handle_OP_Trader(const EQApplicationPacket *app)
break;
}
default: {
LogError("Unknown size for OP_Trader: [{}]\n", app->size);
}
}
}
@@ -15374,28 +15424,12 @@ void Client::Handle_OP_TraderBuy(const EQApplicationPacket *app)
//
// Client has elected to buy an item from a Trader
//
auto in = (TraderBuy_Struct *) app->pBuffer;
if (RuleB(Bazaar, UseAlternateBazaarSearch) && in->trader_id >= TraderRepository::TRADER_CONVERT_ID) {
auto trader = TraderRepository::GetTraderByInstanceAndSerialnumber(
database,
in->trader_id - TraderRepository::TRADER_CONVERT_ID,
in->serial_number
);
if (!trader.trader_id) {
LogTrading("Unable to convert trader id for {} and serial number {}. Trader Buy aborted.",
in->trader_id - TraderRepository::TRADER_CONVERT_ID,
in->serial_number
);
return;
}
in->trader_id = trader.trader_id;
strn0cpy(in->seller_name, trader.trader_name.c_str(), sizeof(in->seller_name));
}
auto trader = entity_list.GetClientByID(in->trader_id);
auto in = (TraderBuy_Struct *) app->pBuffer;
auto item_unique_id = std::string(in->item_unique_id);
auto trader_details = TraderRepository::GetTraderByItemUniqueNumber(database, item_unique_id);
auto trader = entity_list.GetClientByID(in->trader_id);
strn0cpy(in->seller_name, trader_details.trader_name.c_str(), sizeof(in->seller_name));
switch (in->method) {
case BazaarByVendor: {
@@ -15405,9 +15439,9 @@ void Client::Handle_OP_TraderBuy(const EQApplicationPacket *app)
in->trader_id,
in->item_id,
in->quantity,
in->serial_number
in->item_unique_id
);
BuyTraderItem(in, trader, app);
BuyTraderItem(app);
}
break;
}
@@ -15431,9 +15465,9 @@ void Client::Handle_OP_TraderBuy(const EQApplicationPacket *app)
in->trader_id,
in->item_id,
in->quantity,
in->serial_number
in->item_unique_id
);
BuyTraderItemOutsideBazaar(in, app);
BuyTraderItemFromBazaarWindow(app);
break;
}
case BazaarByDirectToInventory: {
@@ -15456,7 +15490,7 @@ void Client::Handle_OP_TraderBuy(const EQApplicationPacket *app)
in->trader_id,
in->item_id,
in->quantity,
in->serial_number
in->item_unique_id
);
Message(
Chat::Yellow,
@@ -15467,6 +15501,9 @@ void Client::Handle_OP_TraderBuy(const EQApplicationPacket *app)
TradeRequestFailed(app);
break;
}
default: {
}
}
}
@@ -15557,17 +15594,18 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
switch (in->Code) {
case ClickTrader: {
LogTrading("Handle_OP_TraderShop case ClickTrader [{}]", in->Code);
auto outapp =
std::make_unique<EQApplicationPacket>(OP_TraderShop, static_cast<uint32>(sizeof(TraderClick_Struct))
auto outapp = std::make_unique<EQApplicationPacket>(
OP_TraderShop,
static_cast<uint32>(sizeof(TraderClick_Struct))
);
auto data = (TraderClick_Struct *) outapp->pBuffer;
auto trader_client = entity_list.GetClientByID(in->TraderID);
auto trader = entity_list.GetClientByID(in->TraderID);
if (trader_client) {
data->Approval = trader_client->WithCustomer(GetID());
if (trader) {
data->Approval = trader->WithCustomer(GetID());
LogTrading("Client::Handle_OP_TraderShop: Shop Request ([{}]) to ([{}]) with Approval: [{}]",
GetCleanName(),
trader_client->GetCleanName(),
trader->GetCleanName(),
data->Approval
);
}
@@ -15575,6 +15613,9 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
LogTrading("Client::Handle_OP_TraderShop: entity_list.GetClientByID(tcs->traderid)"
" returned a nullptr pointer"
);
auto outapp = new EQApplicationPacket(OP_ShopEndConfirm);
QueuePacket(outapp);
safe_delete(outapp);
return;
}
@@ -15584,8 +15625,9 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
QueuePacket(outapp.get());
if (data->Approval) {
BulkSendTraderInventory(trader_client->CharacterID());
trader_client->Trader_CustomerBrowsing(this);
ClearTraderMerchantList();
BulkSendTraderInventory(trader->CharacterID());
trader->Trader_CustomerBrowsing(this);
SetTraderID(in->TraderID);
LogTrading("Client::Handle_OP_TraderShop: Trader Inventory Sent to [{}] from [{}]",
GetID(),
@@ -17275,3 +17317,88 @@ void Client::SyncWorldPositionsToClient(bool ignore_idle)
m_is_idle = false;
}
}
void Client::Handle_OP_Offline(const EQApplicationPacket *app)
{
if (IsThereACustomer()) {
auto customer = entity_list.GetClientByID(GetCustomerID());
if (customer) {
auto end_session = new EQApplicationPacket(OP_ShopEnd);
customer->FastQueuePacket(&end_session);
}
}
EQStreamInterface *eqsi = nullptr;
auto offline_client = new Client(eqsi);
database.LoadCharacterData(CharacterID(), &offline_client->GetPP(), &offline_client->GetEPP());
offline_client->Clone(*this);
offline_client->GetInv().SetGMInventory(true);
offline_client->SetPosition(GetX(), GetY(), GetZ());
offline_client->SetHeading(GetHeading());
offline_client->SetSpawned();
offline_client->SetBecomeNPC(false);
offline_client->SetOffline(true);
entity_list.AddClient(offline_client);
bool session_ready = true;
const auto previous_entity_id = GetID();
const auto next_entity_id = offline_client->GetID();
const auto mode = IsBuyer() ? std::string("buyer") : std::string("trader");
database.TransactionBegin();
if (IsBuyer()) {
offline_client->SetBuyerID(offline_client->CharacterID());
session_ready = BuyerRepository::UpdateBuyerEntityID(database, CharacterID(), previous_entity_id, next_entity_id);
}
else {
offline_client->SetTrader(true);
session_ready = TraderRepository::UpdateEntityId(database, CharacterID(), previous_entity_id, next_entity_id);
}
if (session_ready) {
session_ready = OfflineCharacterSessionsRepository::Upsert(
database,
AccountID(),
CharacterID(),
mode,
GetZoneID(),
GetInstanceID(),
next_entity_id
);
}
if (session_ready) {
AccountRepository::SetOfflineStatus(database, AccountID(), true);
auto commit_result = database.TransactionCommit();
session_ready = commit_result.Success();
if (!session_ready) {
LogError(
"Failed committing offline {} activation for character [{}] account [{}]: ({}) {}",
mode,
CharacterID(),
AccountID(),
commit_result.ErrorNumber(),
commit_result.ErrorMessage()
);
}
}
if (!session_ready) {
database.TransactionRollback();
entity_list.RemoveMob(offline_client->CastToMob()->GetID());
return;
}
SetOffline(true);
OnDisconnect(true);
auto outapp = new EQApplicationPacket();
offline_client->CreateSpawnPacket(outapp);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
offline_client->UpdateWho(3);
}
+1
View File
@@ -226,6 +226,7 @@
void Handle_OP_MoveCoin(const EQApplicationPacket *app);
void Handle_OP_MoveItem(const EQApplicationPacket *app);
void Handle_OP_MoveMultipleItems(const EQApplicationPacket *app);
void Handle_OP_Offline(const EQApplicationPacket *app);
void Handle_OP_OpenContainer(const EQApplicationPacket *app);
void Handle_OP_OpenGuildTributeMaster(const EQApplicationPacket *app);
void Handle_OP_OpenInventory(const EQApplicationPacket *app);
+6 -6
View File
@@ -168,7 +168,7 @@ bool Client::Process() {
}
if (IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr), 0);
}
SetDynamicZoneMemberStatus(DynamicZoneMemberStatus::Offline);
@@ -197,7 +197,7 @@ bool Client::Process() {
Save();
if (IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr), 0);
}
if (GetMerc())
@@ -578,7 +578,7 @@ bool Client::Process() {
return false;
}
if (client_state != CLIENT_LINKDEAD && !eqs->CheckState(ESTABLISHED)) {
if (eqs && client_state != CLIENT_LINKDEAD && !eqs->CheckState(ESTABLISHED)) {
OnDisconnect(true);
LogInfo("Client linkdead: {}", name);
@@ -589,7 +589,7 @@ bool Client::Process() {
}
if (IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr), 0);
}
return false;
@@ -607,7 +607,7 @@ bool Client::Process() {
/************ Get all packets from packet manager out queue and process them ************/
EQApplicationPacket *app = nullptr;
if (!eqs->CheckState(CLOSING))
if (eqs && !eqs->CheckState(CLOSING))
{
while (app = eqs->PopPacket()) {
HandlePacket(app);
@@ -617,7 +617,7 @@ bool Client::Process() {
ClientToNpcAggroProcess();
if (client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED)))
if (eqs && client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED)))
{
//client logged out or errored out
//ResetTrade();
+22 -6
View File
@@ -4995,15 +4995,31 @@ void EntityList::ZoneWho(Client *c, Who_All_Struct *Who)
strcpy(WAPP1->Name, ClientEntry->GetName());
Buffer += sizeof(WhoAllPlayerPart1) + strlen(WAPP1->Name);
WhoAllPlayerPart2* WAPP2 = (WhoAllPlayerPart2*)Buffer;
WAPP2->RankMSGID = 0xFFFFFFFF;
if (ClientEntry->IsTrader())
WAPP2->RankMSGID = 12315;
else if (ClientEntry->IsBuyer())
WAPP2->RankMSGID = 6056;
else if (ClientEntry->Admin() >= AccountStatus::Steward && ClientEntry->GetGM())
if (ClientEntry->IsOffline()) {
if (ClientEntry->IsTrader()) {
WAPP1->PIDMSGID = 0x0430;
}
if (ClientEntry->IsBuyer()) {
WAPP1->PIDMSGID = 0x0420;
}
}
else {
if (ClientEntry->IsTrader()) {
WAPP2->RankMSGID = 12315;
}
else if (ClientEntry->IsBuyer()) {
WAPP2->RankMSGID = 6056;
}
}
if (ClientEntry->Admin() >= AccountStatus::Steward && ClientEntry->GetGM()) {
WAPP2->RankMSGID = 12312;
else
}
else {
WAPP2->RankMSGID = 0xFFFFFFFF;
}
strcpy(WAPP2->Guild, GuildName.c_str());
Buffer += sizeof(WhoAllPlayerPart2) + strlen(WAPP2->Guild);
+2 -2
View File
@@ -185,7 +185,7 @@ void ShowInventory(Client *c, const Seperator *sep)
scope_bit & peekWorld ? EQ::invslot::WORLD_BEGIN + index_main : index_main,
linker.GenerateLink(),
item_data->ID,
inst_main->GetSerialNumber(),
inst_main->GetUniqueID().c_str(),
inst_main->IsStackable() && inst_main->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
@@ -254,7 +254,7 @@ void ShowInventory(Client *c, const Seperator *sep)
sub_index,
linker.GenerateLink(),
item_data->ID,
inst_sub->GetSerialNumber(),
inst_sub->GetUniqueID().c_str(),
(
inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
fmt::format(
+23 -17
View File
@@ -427,10 +427,11 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack)
auto outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
auto gmus = (GuildMemberUpdate_Struct *) outapp->pBuffer;
gmus->GuildID = sgmus->guild_id;
gmus->ZoneID = sgmus->zone_id;
gmus->InstanceID = 0;
gmus->LastSeen = sgmus->last_seen;
gmus->GuildID = sgmus->guild_id;
gmus->ZoneID = sgmus->zone_id;
gmus->InstanceID = 0;
gmus->LastSeen = sgmus->last_seen;
gmus->offline_mode = sgmus->offline_mode;
strn0cpy(gmus->MemberName, sgmus->member_name, sizeof(gmus->MemberName));
entity_list.QueueClientsGuild(outapp, sgmus->guild_id);
@@ -653,17 +654,24 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack)
}
}
void ZoneGuildManager::SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen)
void ZoneGuildManager::SendGuildMemberUpdateToWorld(
const char *MemberName,
uint32 GuildID,
uint16 ZoneID,
uint32 LastSeen,
uint32 offline_mode
)
{
auto pack = new ServerPacket(ServerOP_GuildMemberUpdate, sizeof(ServerGuildMemberUpdate_Struct));
ServerGuildMemberUpdate_Struct *sgmus = (ServerGuildMemberUpdate_Struct*)pack->pBuffer;
sgmus->guild_id = GuildID;
auto sgmus = (ServerGuildMemberUpdate_Struct *) pack->pBuffer;
sgmus->guild_id = GuildID;
sgmus->zone_id = ZoneID;
sgmus->last_seen = LastSeen;
sgmus->offline_mode = offline_mode;
strn0cpy(sgmus->member_name, MemberName, sizeof(sgmus->member_name));
sgmus->zone_id = ZoneID;
sgmus->last_seen = LastSeen;
worldserver.SendPacket(pack);
worldserver.SendPacket(pack);
safe_delete(pack);
}
@@ -1518,14 +1526,12 @@ uint8* ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char* prefix_na
PutField(total_tribute);
PutField(last_tribute);
SlideStructString(note_buf, ci->public_note);
//e->zoneinstance = 0;
if (ci->online) {
e->zone_id = ci->zone_id; //This routine, if there is a zone_id, will update the entire guild window (roster, notes, tribute) for online characters.
e->zone_id = 0; //If zone_id is 0 and we rely on the current world routine, the notes/tribute tabs are not updated for online characters.
e->offline_mode = 0;
if (ci->online || ci->offline_mode) {
e->zone_id = ci->zone_id; //This routine, if there is a zone_id, will update the entire guild window (roster, notes, tribute) for online characters.
e->offline_mode = ci->offline_mode;
}
else {
e->zone_id = 0; //If zone_id is 0 and we rely on the current world routine, the notes/tribute tabs are not updated for online characters.
}
#undef SlideStructString
#undef PutFieldN
+1 -1
View File
@@ -88,7 +88,7 @@ public:
void RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank);
bool VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank);
void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen);
void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen, uint32 offline_mode);
void RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID);
void UpdateRankPermission(uint32 gid, uint32 charid, uint32 fid, uint32 rank, uint32 value);
void SendPermissionUpdate(uint32 guild_id, uint32 rank, uint32 function_id, uint32 value);
+116 -12
View File
@@ -650,8 +650,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// put item into inventory
if (to_slot == EQ::invslot::slotCursor) {
PushItemOnCursor(*inst);
SendItemPacket(EQ::invslot::slotCursor, inst, ItemPacketLimbo);
PushItemOnCursor(*inst, true);
} else {
PutItemInInventory(to_slot, *inst, true);
}
@@ -958,7 +957,7 @@ void Client::SendCursorBuffer()
}
// Remove item from inventory
void Client::DeleteItemInInventory(int16 slot_id, int16 quantity, bool client_update, bool update_db) {
bool Client::DeleteItemInInventory(int16 slot_id, int16 quantity, bool client_update, bool update_db) {
#if (EQDEBUG >= 5)
LogDebug("DeleteItemInInventory([{}], [{}], [{}])", slot_id, quantity, (client_update) ? "true":"false");
#endif
@@ -977,7 +976,7 @@ void Client::DeleteItemInInventory(int16 slot_id, int16 quantity, bool client_up
QueuePacket(outapp);
safe_delete(outapp);
}
return;
return false;
}
uint64 evolve_id = m_inv[slot_id]->GetEvolveUniqueID();
@@ -1031,6 +1030,8 @@ void Client::DeleteItemInInventory(int16 slot_id, int16 quantity, bool client_up
safe_delete(outapp);
}
}
return true;
}
bool Client::PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update)
@@ -1055,6 +1056,16 @@ bool Client::PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update)
bool Client::PutItemInInventory(int16 slot_id, const EQ::ItemInstance& inst, bool client_update) {
LogInventory("Putting item [{}] ([{}]) into slot [{}]", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
if (inst.GetUniqueID().empty()) {
auto item_unique_id = std::string(inst.GetUniqueID());
if (!database.EnsureItemUniqueId(item_unique_id)) {
LogError("Failed to reserve item_unique_id for item [{}] ([{}])", inst.GetItem()->Name, inst.GetItem()->ID);
return false;
}
const_cast<EQ::ItemInstance &>(inst).SetUniqueID(item_unique_id);
}
if (slot_id == EQ::invslot::slotCursor) { // don't trust macros before conditional statements...
return PushItemOnCursor(inst, client_update);
}
@@ -4674,19 +4685,112 @@ bool Client::HasItemOnCorpse(uint32 item_id)
bool Client::PutItemInInventoryWithStacking(EQ::ItemInstance *inst)
{
auto free_id = GetInv().FindFirstFreeSlotThatFitsItem(inst->GetItem());
if (inst->IsStackable()) {
if (TryStacking(inst, ItemPacketTrade, true, false)) {
if (!inst->IsStackable()) {
if (free_id != INVALID_INDEX &&
!EQ::ValueWithin(free_id, EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END)) {
return PutItemInInventory(free_id, *inst, true);
}
return false;
}
struct temp {
int16 slot_id;
int32 quantity;
};
std::vector<temp> queue;
auto quantity = inst->GetCharges();
for (int i = EQ::invslot::GENERAL_BEGIN; i <= EQ::invslot::GENERAL_END; i++) {
auto inv_inst = GetInv().GetItem(i);
if (!inv_inst) {
LogError("Found a slot {} in general inventory", i);
inst->SetCharges(quantity);
PutItemInInventory(i, *inst, true);
return true;
}
}
// Protect equipment slots (0-22) from being overwritten
if (free_id != INVALID_INDEX && !EQ::ValueWithin(free_id, EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END)) {
if (PutItemInInventory(free_id, *inst, true)) {
return true;
int16 base_slot_id = EQ::InventoryProfile::CalcSlotId(i, EQ::invbag::SLOT_BEGIN);
uint8 bag_size = inv_inst->GetItem()->BagSlots;
for (uint8 bag_slot = EQ::invbag::SLOT_BEGIN; bag_slot < bag_size; bag_slot++) {
if (quantity == 0) {
break;
}
auto bag_inst = GetInv().GetItem(base_slot_id + bag_slot);
if (!bag_inst && inv_inst->GetItem()->BagSize >= inst->GetItem()->Size) {
LogError("Found a parent {} base_slot_id {} bag_slot {} in bag", i, base_slot_id, bag_slot);
inst->SetCharges(quantity);
PutItemInInventory(base_slot_id + bag_slot, *inst, true);
return true;
}
if (bag_inst && bag_inst->IsStackable() && bag_inst->GetID() == inst->GetID()) {
auto stack_size = bag_inst->GetItem()->StackSize;
auto bag_inst_quantity = bag_inst->GetCharges();
int16 temp_slot = base_slot_id + bag_slot;
if (stack_size - bag_inst_quantity >= quantity) {
temp tmp = {temp_slot, quantity};
queue.push_back(tmp);
quantity = 0;
LogError(
"Found an item parent {} base_slot_id {} bag_slot {} in bag with ENOUGH space",
i,
base_slot_id,
bag_slot
);
break;
}
if (stack_size - bag_inst_quantity > 0) {
temp tmp = {temp_slot, stack_size - bag_inst_quantity};
queue.push_back(tmp);
quantity -= stack_size - bag_inst_quantity;
LogError(
"Found an item parent {} base_slot_id {} bag_slot {} in bag with SOME space",
i,
base_slot_id,
bag_slot
);
}
}
}
}
if (!queue.empty()) {
database.TransactionBegin();
for (auto const &i: queue) {
auto bag_inst = GetInv().GetItem(i.slot_id);
if (!bag_inst) {
LogError("Client inventory error occurred. Character ID {} Slot_ID {}", CharacterID(), i.slot_id);
continue;
}
bag_inst->SetCharges(i.quantity + bag_inst->GetCharges());
PutItemInInventory(i.slot_id, *bag_inst, true);
LogError("Write out data. Item {} quantity {} slot {}", bag_inst->GetItem()->Name, i.quantity, i.slot_id);
}
database.TransactionCommit();
}
if (quantity == 0) {
LogError("Quantity was zero. All items placed in inventory.");
return true;
}
inst->SetCharges(quantity);
if (free_id != INVALID_INDEX &&
!EQ::ValueWithin(free_id, EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END) &&
PutItemInInventory(free_id, *inst, true)) {
return true;
}
LogError("Could not find enough room");
return false;
};
}
bool Client::FindNumberOfFreeInventorySlotsWithSizeCheck(std::vector<BuyerLineTradeItems_Struct> items)
{
+99
View File
@@ -1954,4 +1954,103 @@ private:
void DoSpellInterrupt(uint16 spell_id, int32 mana_cost, int my_curmana);
void HandleDoorOpen();
public:
Mob* GetMob() { return this; }
void CloneMob(Mob& in) {
strn0cpy(name, in.name, 64);
strn0cpy(orig_name, in.orig_name, 64);
strn0cpy(lastname, in.lastname, 64);
current_hp = in.current_hp;
max_hp = in.max_hp;
base_hp = in.base_hp;
gender = in.gender;
race = in.race;
base_gender = in.base_gender;
base_race = in.race;
use_model = in.use_model;
class_ = in.class_;
bodytype = in.bodytype;
orig_bodytype = in.orig_bodytype;
deity = in.deity;
level = in.level;
orig_level = in.orig_level;
npctype_id = in.npctype_id;
size = in.size;
base_size = in.base_size;
runspeed = in.runspeed;
texture = in.texture;
helmtexture = in.helmtexture;
armtexture = in.armtexture;
bracertexture = in.bracertexture;
handtexture = in.handtexture;
legtexture = in.legtexture;
feettexture = in.feettexture;
multitexture = in.multitexture;
haircolor = in.haircolor;
beardcolor = in.beardcolor;
eyecolor1 = in.eyecolor1;
eyecolor2 = in.eyecolor2;
hairstyle = in.hairstyle;
luclinface = in.luclinface;
beard = in.beard;
drakkin_heritage = in.drakkin_heritage;
drakkin_tattoo = in.drakkin_tattoo;
drakkin_details = in.drakkin_details;
attack_speed = in.attack_speed;
attack_delay = in.attack_delay;
slow_mitigation = in.slow_mitigation;
findable = in.findable;
trackable = in.trackable;
has_shield_equipped = in.has_shield_equipped;
has_two_hand_blunt_equipped = in.has_two_hand_blunt_equipped;
has_two_hander_equipped = in.has_two_hander_equipped;
has_dual_weapons_equipped = in.has_dual_weapons_equipped;
can_facestab = in.can_facestab;
has_numhits = in.has_numhits;
has_MGB = in.has_MGB;
has_ProjectIllusion = in.has_ProjectIllusion;
SpellPowerDistanceMod = in.SpellPowerDistanceMod;
last_los_check = in.last_los_check;
aa_title = in.aa_title;
AC = in.AC;
ATK = in.ATK;
STR = in.STR;
STA = in.STA;
DEX = in.DEX;
AGI = in.AGI;
INT = in.INT;
WIS = in.WIS;
CHA = in.CHA;
MR = in.MR;
extra_haste = in.extra_haste;
bEnraged = in.bEnraged;
current_mana = in.current_mana;
max_mana = in.max_mana;
hp_regen = in.hp_regen;
hp_regen_per_second = in.hp_regen_per_second;
mana_regen = in.mana_regen;
ooc_regen = in.ooc_regen;
maxlevel = in.maxlevel;
scalerate = in.scalerate;
invisible = in.invisible;
invisible_undead = in.invisible_undead;
invisible_animals = in.invisible_animals;
sneaking = in.sneaking;
hidden = in.hidden;
improved_hidden = in.improved_hidden;
invulnerable = in.invulnerable;
qglobal = in.qglobal;
spawned = in.spawned;
rare_spawn = in.rare_spawn;
always_aggro = in.always_aggro;
heroic_strikethrough = in.heroic_strikethrough;
keeps_sold_items = in.keeps_sold_items;
for (int i = 0; i < MAX_APPEARANCE_EFFECTS; i++) {
appearance_effects_id[i] = in.appearance_effects_id[i];
appearance_effects_slot[i] = in.appearance_effects_slot[i];
}
}
};
+21 -14
View File
@@ -397,6 +397,7 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
parcel_out.sent_date = time(nullptr);
parcel_out.quantity = quantity;
parcel_out.item_id = inst->GetID();
parcel_out.item_unique_id = inst->GetUniqueID();
parcel_out.char_id = send_to_client.at(0).char_id;
parcel_out.slot_id = next_slot;
parcel_out.evolve_amount = inst->GetEvolveCurrentAmount();
@@ -434,13 +435,14 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
std::vector<CharacterParcelsContainersRepository::CharacterParcelsContainers> all_entries{};
if (inst->IsNoneEmptyContainer()) {
for (auto const &kv: *inst->GetContents()) {
for (auto const &[slot, item]: *inst->GetContents()) {
CharacterParcelsContainersRepository::CharacterParcelsContainers cpc{};
cpc.parcels_id = result.id;
cpc.slot_id = kv.first;
cpc.item_id = kv.second->GetID();
if (kv.second->IsAugmented()) {
auto augs = kv.second->GetAugmentIDs();
cpc.parcels_id = result.id;
cpc.slot_id = slot;
cpc.item_id = item->GetID();
cpc.item_unique_id = item->GetUniqueID();
if (item->IsAugmented()) {
auto augs = item->GetAugmentIDs();
cpc.aug_slot_1 = augs.at(0);
cpc.aug_slot_2 = augs.at(1);
cpc.aug_slot_3 = augs.at(2);
@@ -449,14 +451,15 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
cpc.aug_slot_6 = augs.at(5);
}
cpc.quantity = kv.second->GetCharges() >= 0 ? kv.second->GetCharges() : 1;
cpc.evolve_amount = kv.second->GetEvolveCurrentAmount();
cpc.quantity = item->GetCharges() >= 0 ? item->GetCharges() : 1;
cpc.evolve_amount = item->GetEvolveCurrentAmount();
cpc.quantity = item->GetCharges() >= 0 ? item->GetCharges() : 1;
all_entries.push_back(cpc);
}
CharacterParcelsContainersRepository::InsertMany(database, all_entries);
}
RemoveItemBySerialNumber(inst->GetSerialNumber(), parcel_out.quantity == 0 ? 1 : parcel_out.quantity);
RemoveItemByItemUniqueId(inst->GetUniqueID(), parcel_out.quantity == 0 ? 1 : parcel_out.quantity);
std::unique_ptr<EQApplicationPacket> outapp(new EQApplicationPacket(OP_ShopSendParcel));
QueuePacket(outapp.get());
@@ -478,6 +481,7 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
e.item_id = parcel_out.item_id;
e.item_unique_id = parcel_out.item_unique_id;
e.augment_1_id = parcel_out.aug_slot_1;
e.augment_2_id = parcel_out.aug_slot_2;
e.augment_3_id = parcel_out.aug_slot_3;
@@ -494,6 +498,7 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
e.item_id = i.item_id;
e.item_unique_id = i.item_unique_id;
e.augment_1_id = i.aug_slot_1;
e.augment_2_id = i.aug_slot_2;
e.augment_3_id = i.aug_slot_3;
@@ -656,8 +661,9 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
}
);
if (p != m_parcels.end()) {
uint32 item_id = parcel_in.parcel_item_id;
uint32 item_quantity = p->second.quantity;
uint32 item_id = parcel_in.parcel_item_id;
uint32 item_quantity = p->second.quantity;
std::string item_unique_id = p->second.item_unique_id;
if (!item_id) {
LogError(
"Attempt to retrieve parcel with erroneous item id for client character id {}.",
@@ -699,6 +705,7 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
break;
}
default: {
inst->SetUniqueID(item_unique_id);
std::vector<CharacterParcelsContainersRepository::CharacterParcelsContainers> results{};
if (inst->IsClassBag() && inst->GetItem()->BagSlots > 0) {
auto contents = inst->GetContents();
@@ -723,7 +730,7 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
}
item->SetEvolveCurrentAmount(i.evolve_amount);
item->SetUniqueID(i.item_unique_id);
if (CheckLoreConflict(item->GetItem())) {
if (RuleB(Parcel, DeleteOnDuplicate)) {
MessageString(Chat::Yellow, PARCEL_DUPLICATE_DELETE, inst->GetItem()->Name);
@@ -772,6 +779,7 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
PlayerEvent::ParcelRetrieve e{};
e.from_player_name = p->second.from_name;
e.item_id = p->second.item_id;
e.item_unique_id = p->second.item_unique_id;
e.augment_1_id = p->second.aug_slot_1;
e.augment_2_id = p->second.aug_slot_2;
e.augment_3_id = p->second.aug_slot_3;
@@ -785,6 +793,7 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
for (auto const &i:results) {
e.from_player_name = p->second.from_name;
e.item_id = i.item_id;
e.item_unique_id = i.item_unique_id;
e.augment_1_id = i.aug_slot_1;
e.augment_2_id = i.aug_slot_2;
e.augment_3_id = i.aug_slot_3;
@@ -794,8 +803,6 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
e.quantity = i.quantity;
e.sent_date = p->second.sent_date;
RecordPlayerEventLog(PlayerEvent::PARCEL_RETRIEVE, e);
}
}
}
+5
View File
@@ -308,6 +308,7 @@
#define PLAYER_CHARMED 1461 //You lose control of yourself!
#define TRADER_BUSY 1468 //That Trader is currently with a customer. Please wait until their transaction is finished.
#define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction.
#define HOW_CAN_YOU_BUY_MORE 1571 //%1 tells you, 'Your inventory appears full! How can you buy more?'
#define DUPE_LORE_MERCHANT 1573 //%1 tells you, 'You already have the lore item, %2, on your person, on your shroud, in the bank, in a real estate, or as an augment in another item. You cannot have more than one of a particular lore item at a time.'
#define QUEUED_TELL 2458 //[queued]
#define QUEUE_TELL_FULL 2459 //[zoing and queue is full]
@@ -414,6 +415,7 @@
#define MAX_ACTIVE_TASKS 6010 //Sorry %3, you already have the maximum number of active tasks.
#define TASK_REQUEST_COOLDOWN_TIMER 6011 //Sorry, %3, but you can't request another task for %4 minutes and %5 seconds.
#define FORAGE_MASTERY 6012 //Your forage mastery has enabled you to find something else!
#define BUYER 6056 //BUYER
#define BUYER_WELCOME 6065 //There are %1 Buyers waiting to purchase your loot. Type /barter to search for them, or use /buyer to set up your own Buy Lines.
#define BUYER_GREETING 6070 //%1 greets you, '%2'
#define GUILD_BANK_CANNOT_DEPOSIT 6097 // Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited.
@@ -465,6 +467,8 @@
#define LDON_NO_LOCKPICK 7564 //You must have a lock pick in your inventory to do this.
#define LDON_WAS_NOT_LOCKED 7565 //%1 was not locked.
#define LDON_WAS_NOT_TRAPPED 7566 //%1 was not trapped
#define DUPLICATE_LORE 7623 //Transaction failed: Duplicate Lore Item!
#define INSUFFICIENT_FUNDS 7632 //Transaction failed: Insufficient funds!
#define GAIN_SINGLE_AA_SINGLE_AA 8019 //You have gained an ability point! You now have %1 ability point.
#define GAIN_SINGLE_AA_MULTI_AA 8020 //You have gained an ability point! You now have %1 ability points.
#define GAIN_MULTI_AA_MULTI_AA 8021 //You have gained %1 ability point(s)! You now have %2 ability point(s).
@@ -539,6 +543,7 @@
#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
#define ALREADY_IN_PARTY 12272 //That person is already in your party.
#define TRADER 12315 //TRADER
#define TALKING_TO_SELF 12323 //Talking to yourself again?
#define SPLIT_NO_GROUP 12328 //You are not in a group! Keep it all.
#define NO_LONGER_HIDDEN 12337 //You are no longer hidden.
+725 -789
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+394 -52
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@@ -23,7 +23,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "common/misc_functions.h"
#include "common/patches/patches.h"
#include "common/profanity_manager.h"
#include "common/repositories/account_repository.h"
#include "common/repositories/guild_tributes_repository.h"
#include "common/repositories/character_offline_transactions_repository.h"
#include "common/repositories/offline_character_sessions_repository.h"
#include "common/rulesys.h"
#include "common/say_link.h"
#include "common/server_reload_types.h"
@@ -54,6 +57,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <cstring>
#include <iostream>
#include "common/repositories/account_repository.h"
#include "common/repositories/character_offline_transactions_repository.h"
extern EntityList entity_list;
extern Zone *zone;
extern volatile bool is_zone_loaded;
@@ -3766,62 +3772,268 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
break;
}
case ServerOP_BazaarPurchase: {
auto in = (BazaarPurchaseMessaging_Struct *) pack->pBuffer;
auto trader_pc = entity_list.GetClientByCharID(in->trader_buy_struct.trader_id);
if (!trader_pc) {
LogTrading("Request trader_id <red>[{}] could not be found in zone_id <red>[{}]",
in->trader_buy_struct.trader_id,
zone->GetZoneID()
);
return;
}
auto in = reinterpret_cast<BazaarPurchaseMessaging_Struct *>(pack->pBuffer);
switch (in->transaction_status) {
case BazaarPurchaseBuyerCompleteSendToSeller: {
auto trader_pc = entity_list.GetClientByCharID(in->trader_buy_struct.trader_id);
if (!trader_pc) {
LogTrading(
"Request trader_id [{}] could not be found in zone_id [{}] instance_id [{}]",
in->trader_buy_struct.trader_id,
zone->GetZoneID(),
zone->GetInstanceID()
);
return;
}
if (trader_pc->IsThereACustomer()) {
auto customer = entity_list.GetClientByID(trader_pc->GetCustomerID());
if (customer) {
customer->CancelTraderTradeWindow();
auto item = trader_pc->FindTraderItemByUniqueID(in->trader_buy_struct.item_unique_id);
if (!item) {
in->transaction_status = BazaarPurchaseTraderFailed;
TraderRepository::UpdateActiveTransaction(database, in->id, false);
worldserver.SendPacket(pack);
break;
}
//if there is a customer currently browsing, close to ensure no conflict of purchase
if (trader_pc->IsThereACustomer()) {
auto customer = entity_list.GetClientByID(trader_pc->GetCustomerID());
if (customer) {
customer->CancelTraderTradeWindow();
}
}
//Update the trader's db entries
if (item->IsStackable() && in->item_quantity != in->item_charges) {
TraderRepository::UpdateQuantity(database, in->trader_buy_struct.item_unique_id, item->GetCharges() - in->item_quantity);
LogTradingDetail(
"Step 4:Bazaar Purchase. Decreased database id {} from [{}] to [{}] charges",
in->trader_buy_struct.item_id,
item->GetCharges(),
item->GetCharges() - in->item_quantity
);
}
else {
TraderRepository::DeleteOne(database, in->id);
LogTradingDetail(
"Step 4:Bazaar Purchase. Deleted database id [{}] because database quantity [{}] equals [{}] purchased quantity",
in->trader_buy_struct.item_id,
item->GetCharges(),
item->GetCharges() - in->item_quantity
);
}
//at this time, buyer checks ok, seller checks ok.
//perform actions to trader
uint64 total_cost = static_cast<uint64>(in->trader_buy_struct.price) * static_cast<uint64>(in->item_quantity);
if (!trader_pc->RemoveItemByItemUniqueId(in->trader_buy_struct.item_unique_id, in->item_quantity)) {
LogTradingDetail(
"Failed to remove item {} quantity [{}] from trader [{}]",
in->trader_buy_struct.item_unique_id,
in->item_quantity,
trader_pc->CharacterID()
);
in->transaction_status = BazaarPurchaseTraderFailed;
TraderRepository::UpdateActiveTransaction(database, in->id, false);
worldserver.SendPacket(pack);
break;
}
LogTradingDetail(
"Step 5:Bazaar Purchase. Removed from inventory of Trader [{}] for sale of [{}] {}{}",
trader_pc->CharacterID(),
in->item_quantity,
in->item_quantity > 1 ? fmt::format("{}s", in->trader_buy_struct.item_name)
: in->trader_buy_struct.item_name,
item->GetItem()->MaxCharges > 0 ? fmt::format(" with charges of [{}]", in->item_charges)
: std::string("")
);
trader_pc->AddMoneyToPP(total_cost, true);
//Update the trader to indicate the sale has completed
EQApplicationPacket outapp(OP_Trader, sizeof(TraderBuy_Struct));
auto data = reinterpret_cast<TraderBuy_Struct *>(outapp.pBuffer);
memcpy(data, &in->trader_buy_struct, sizeof(TraderBuy_Struct));
trader_pc->QueuePacket(&outapp);
if (item && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TRADER_SELL)) {
auto e = PlayerEvent::TraderSellEvent{
.item_id = item->GetID(),
.augment_1_id = item->GetAugmentItemID(0),
.augment_2_id = item->GetAugmentItemID(1),
.augment_3_id = item->GetAugmentItemID(2),
.augment_4_id = item->GetAugmentItemID(3),
.augment_5_id = item->GetAugmentItemID(4),
.augment_6_id = item->GetAugmentItemID(5),
.item_name = in->trader_buy_struct.item_name,
.buyer_id = in->buyer_id,
.buyer_name = in->trader_buy_struct.buyer_name,
.price = in->trader_buy_struct.price,
.quantity = in->item_quantity,
.charges = in->item_charges,
.total_cost = total_cost,
.player_money_balance = trader_pc->GetCarriedMoney(),
.offline_purchase = trader_pc->IsOffline(),
};
RecordPlayerEventLogWithClient(trader_pc, PlayerEvent::TRADER_SELL, e);
}
if (trader_pc->IsOffline()) {
auto e = CharacterOfflineTransactionsRepository::NewEntity();
e.character_id = trader_pc->CharacterID();
e.item_name = in->trader_buy_struct.item_name;
e.price = in->trader_buy_struct.price * in->trader_buy_struct.quantity;
e.quantity = in->trader_buy_struct.quantity;
e.type = TRADER_TRANSACTION;
e.buyer_name = in->trader_buy_struct.buyer_name;
CharacterOfflineTransactionsRepository::InsertOne(database, e);
}
in->transaction_status = BazaarPurchaseSuccess;
TraderRepository::UpdateActiveTransaction(database, in->id, false);
worldserver.SendPacket(pack);
LogTradingDetail("Step 6:Bazaar Purchase. Purchase checks complete for trader. Send Success to buyer via world.");
break;
}
case BazaarPurchaseTraderFailed: {
auto buyer = entity_list.GetClientByCharID(in->buyer_id);
if (!buyer) {
LogTrading(
"Requested buyer_id [{}] could not be found in zone_id [{}] instance_id [{}]",
in->trader_buy_struct.trader_id,
zone->GetZoneID(),
zone->GetInstanceID()
);
return;
}
// return buyer's money including the fee
uint64 total_cost =
static_cast<uint64>(in->trader_buy_struct.price) * static_cast<uint64>(in->item_quantity);
uint64 fee = std::round(total_cost * RuleR(Bazaar, ParcelDeliveryCostMod));
buyer->AddMoneyToPP(total_cost + fee, false);
buyer->SendMoneyUpdate();
buyer->Message(Chat::Red, "Bazaar purchased failed. Returning your money.");
LogTradingDetail(
"Bazaar Purchase Failed. Returning money [{}] + fee [{}] to Buyer [{}]",
total_cost,
fee,
buyer->CharacterID()
);
buyer->TradeRequestFailed(in->trader_buy_struct);
break;
}
case BazaarPurchaseSuccess: {
auto buyer = entity_list.GetClientByCharID(in->buyer_id);
if (!buyer) {
LogTrading(
"Requested buyer_id [{}] could not be found in zone_id [{}] instance_id [{}]",
in->trader_buy_struct.trader_id,
zone->GetZoneID(),
zone->GetInstanceID()
);
return;
}
uint64 total_cost =
static_cast<uint64>(in->trader_buy_struct.price) * static_cast<uint64>(in->item_quantity);
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
auto e = PlayerEvent::TraderPurchaseEvent{
.item_id = in->trader_buy_struct.item_id,
.augment_1_id = in->item_aug_1,
.augment_2_id = in->item_aug_2,
.augment_3_id = in->item_aug_3,
.augment_4_id = in->item_aug_4,
.augment_5_id = in->item_aug_5,
.augment_6_id = in->item_aug_6,
.item_name = in->trader_buy_struct.item_name,
.trader_id = in->trader_buy_struct.trader_id,
.trader_name = in->trader_buy_struct.seller_name,
.price = in->trader_buy_struct.price,
.quantity = in->item_quantity,
.charges = in->item_charges,
.total_cost = total_cost,
.player_money_balance = buyer->GetCarriedMoney(),
};
RecordPlayerEventLogWithClient(buyer, PlayerEvent::TRADER_PURCHASE, e);
}
auto item = database.GetItem(in->trader_buy_struct.item_id);
auto quantity = in->item_quantity;
if (item->MaxCharges > 0) {
quantity = in->item_charges;
}
//Send the item via parcel
CharacterParcelsRepository::CharacterParcels parcel_out{};
parcel_out.from_name = in->trader_buy_struct.seller_name;
parcel_out.note = "Delivered from a Bazaar Purchase";
parcel_out.sent_date = time(nullptr);
parcel_out.quantity = quantity;
parcel_out.item_id = in->trader_buy_struct.item_id;
parcel_out.item_unique_id = in->trader_buy_struct.item_unique_id;
parcel_out.aug_slot_1 = in->item_aug_1;
parcel_out.aug_slot_2 = in->item_aug_2;
parcel_out.aug_slot_3 = in->item_aug_3;
parcel_out.aug_slot_4 = in->item_aug_4;
parcel_out.aug_slot_5 = in->item_aug_5;
parcel_out.aug_slot_6 = in->item_aug_6;
parcel_out.char_id = buyer->CharacterID();
parcel_out.slot_id = buyer->FindNextFreeParcelSlot(buyer->CharacterID());
parcel_out.id = 0;
CharacterParcelsRepository::InsertOne(database, parcel_out);
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = buyer->GetCleanName();
e.item_id = parcel_out.item_id;
e.augment_1_id = parcel_out.aug_slot_1;
e.augment_2_id = parcel_out.aug_slot_2;
e.augment_3_id = parcel_out.aug_slot_3;
e.augment_4_id = parcel_out.aug_slot_4;
e.augment_5_id = parcel_out.aug_slot_5;
e.augment_6_id = parcel_out.aug_slot_6;
e.quantity = in->item_quantity;
e.charges = in->item_charges;
e.sent_date = parcel_out.sent_date;
RecordPlayerEventLogWithClient(buyer, PlayerEvent::PARCEL_SEND, e);
}
Parcel_Struct ps{};
ps.item_slot = parcel_out.slot_id;
strn0cpy(ps.send_to, buyer->GetCleanName(), sizeof(ps.send_to));
buyer->SendParcelDeliveryToWorld(ps);
LogTradingDetail("Step 7:Bazaar Purchase. Sent parcel to Buyer [{}] for purchase of [{}] {}{}",
buyer->CharacterID(),
quantity,
quantity > 1 ? fmt::format("{}s", in->trader_buy_struct.item_name) : in->trader_buy_struct.item_name,
item->MaxCharges > 0 ? fmt::format(" with charges of [{}]", in->item_charges) : std::string("")
);
//Update the buyer to indicate the sale has completed
EQApplicationPacket outapp(OP_Trader, sizeof(TraderBuy_Struct));
auto data = reinterpret_cast<TraderBuy_Struct *>(outapp.pBuffer);
memcpy(data, &in->trader_buy_struct, sizeof(TraderBuy_Struct));
buyer->ReturnTraderReq(&outapp, in->item_quantity, in->trader_buy_struct.item_id);
LogTradingDetail("Step 8:Bazaar Purchase. Purchase complete. Sending update packet to buyer.");
break;
}
default: {
}
}
auto item_sn = Strings::ToUnsignedBigInt(in->trader_buy_struct.serial_number);
auto outapp = std::make_unique<EQApplicationPacket>(OP_Trader, static_cast<uint32>(sizeof(TraderBuy_Struct)));
auto data = (TraderBuy_Struct *) outapp->pBuffer;
memcpy(data, &in->trader_buy_struct, sizeof(TraderBuy_Struct));
if (trader_pc->ClientVersion() < EQ::versions::ClientVersion::RoF) {
data->price = in->trader_buy_struct.price * in->trader_buy_struct.quantity;
}
TraderRepository::UpdateActiveTransaction(database, in->id, false);
auto item = trader_pc->FindTraderItemBySerialNumber(item_sn);
if (item && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TRADER_SELL)) {
auto e = PlayerEvent::TraderSellEvent{
.item_id = item ? item->GetID() : 0,
.augment_1_id = item->GetAugmentItemID(0),
.augment_2_id = item->GetAugmentItemID(1),
.augment_3_id = item->GetAugmentItemID(2),
.augment_4_id = item->GetAugmentItemID(3),
.augment_5_id = item->GetAugmentItemID(4),
.augment_6_id = item->GetAugmentItemID(5),
.item_name = in->trader_buy_struct.item_name,
.buyer_id = in->buyer_id,
.buyer_name = in->trader_buy_struct.buyer_name,
.price = in->trader_buy_struct.price,
.quantity = in->trader_buy_struct.quantity,
.charges = item ? item->IsStackable() ? 1 : item->GetCharges() : 0,
.total_cost = (in->trader_buy_struct.price * in->trader_buy_struct.quantity),
.player_money_balance = trader_pc->GetCarriedMoney(),
};
RecordPlayerEventLogWithClient(trader_pc, PlayerEvent::TRADER_SELL, e);
}
trader_pc->RemoveItemBySerialNumber(item_sn, in->trader_buy_struct.quantity);
trader_pc->AddMoneyToPP(in->trader_buy_struct.price * in->trader_buy_struct.quantity, true);
trader_pc->QueuePacket(outapp.get());
break;
}
case ServerOP_BuyerMessaging: {
@@ -4073,6 +4285,18 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
RecordPlayerEventLogWithClient(buyer, PlayerEvent::BARTER_TRANSACTION, e);
}
if (buyer->IsOffline()) {
auto e = CharacterOfflineTransactionsRepository::NewEntity();
e.character_id = buyer->CharacterID();
e.item_name = sell_line.item_name;
e.price = (uint64) sell_line.item_cost * (uint64) in->seller_quantity;
e.quantity = sell_line.seller_quantity;
e.type = BUYER_TRANSACTION;
e.buyer_name = sell_line.seller_name;
CharacterOfflineTransactionsRepository::InsertOne(database, e);
}
in->action = Barter_BuyerTransactionComplete;
worldserver.SendPacket(pack);
@@ -4133,8 +4357,126 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
break;
}
break;
}
break;
}
case ServerOP_UsertoWorldCancelOfflineRequest: {
auto in = reinterpret_cast<UsertoWorldResponse *>(pack->pBuffer);
auto client = entity_list.GetClientByLSID(in->lsaccountid);
if (!client) {
LogLoginserverDetail("Step 6a(1) - Zone received ServerOP_UsertoWorldCancelOfflineRequest though could "
"not find client."
);
auto e = AccountRepository::GetWhere(database, fmt::format("`lsaccount_id` = '{}'", in->lsaccountid));
if (!e.empty()) {
auto r = e.front();
auto session = OfflineCharacterSessionsRepository::GetByAccountId(database, r.id);
auto trader = TraderRepository::GetAccountZoneIdAndInstanceIdByAccountId(database, r.id);
const uint32 character_id = session.id ? session.character_id : trader.character_id;
database.TransactionBegin();
r.offline = 0;
AccountRepository::UpdateOne(database, r);
OfflineCharacterSessionsRepository::DeleteByAccountId(database, r.id);
if (character_id) {
TraderRepository::DeleteWhere(database, fmt::format("`character_id` = '{}'", character_id));
BuyerRepository::DeleteBuyer(database, character_id);
}
auto commit_result = database.TransactionCommit();
if (!commit_result.Success()) {
database.TransactionRollback();
LogError(
"Failed clearing orphaned offline session state for account [{}]: ({}) {}",
r.id,
commit_result.ErrorNumber(),
commit_result.ErrorMessage()
);
}
LogLoginserverDetail(
"Step 6a(2) - Zone cleared offline status in account table for user id {} / {}",
r.lsaccount_id,
r.charname
);
}
auto sp = new ServerPacket(ServerOP_UsertoWorldCancelOfflineResponse, pack->size);
auto out = reinterpret_cast<UsertoWorldResponse *>(sp->pBuffer);
sp->opcode = ServerOP_UsertoWorldCancelOfflineResponse;
out->FromID = in->FromID;
out->lsaccountid = in->lsaccountid;
out->response = in->response;
out->ToID = in->ToID;
out->worldid = in->worldid;
strn0cpy(out->login, in->login, 64);
LogLoginserverDetail("Step 6a(3) - Zone sending ServerOP_UsertoWorldCancelOfflineResponse back to world");
worldserver.SendPacket(sp);
safe_delete(sp);
break;
}
LogLoginserverDetail(
"Step 6b(1) - Zone received ServerOP_UsertoWorldCancelOfflineRequest and found client {}",
client->GetCleanName()
);
LogLoginserverDetail(
"Step 6b(2) - Zone cleared offline status in account table for user id {} / {}",
client->CharacterID(),
client->GetCleanName()
);
AccountRepository::SetOfflineStatus(database, client->AccountID(), false);
OfflineCharacterSessionsRepository::DeleteByAccountId(database, client->AccountID());
if (client->IsThereACustomer()) {
auto customer = entity_list.GetClientByID(client->GetCustomerID());
if (customer) {
auto end_session = new EQApplicationPacket(OP_ShopEnd);
customer->FastQueuePacket(&end_session);
}
}
if (client->IsTrader()) {
LogLoginserverDetail("Step 6b(3) - Zone ending trader mode for client {}", client->GetCleanName());
client->TraderEndTrader();
}
if (client->IsBuyer()) {
LogLoginserverDetail("Step 6b(4) - Zone ending buyer mode for client {}", client->GetCleanName());
client->ToggleBuyerMode(false);
}
LogLoginserverDetail("Step 6b(5) - Zone updating UpdateWho(2) for client {}", client->GetCleanName());
client->UpdateWho(2);
auto outapp = new EQApplicationPacket();
LogLoginserverDetail("Step 6b(6) - Zone sending despawn packet for client {}", client->GetCleanName());
client->CreateDespawnPacket(outapp, false);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
LogLoginserverDetail("Step 6b(7) - Zone removing client from entity_list");
entity_list.RemoveMob(client->CastToMob()->GetID());
auto sp = new ServerPacket(ServerOP_UsertoWorldCancelOfflineResponse, pack->size);
auto out = reinterpret_cast<UsertoWorldResponse *>(sp->pBuffer);
sp->opcode = ServerOP_UsertoWorldCancelOfflineResponse;
out->FromID = in->FromID;
out->lsaccountid = in->lsaccountid;
out->response = in->response;
out->ToID = in->ToID;
out->worldid = in->worldid;
strn0cpy(out->login, in->login, 64);
LogLoginserverDetail("Step 6b(8) - Zone sending ServerOP_UsertoWorldCancelOfflineResponse back to world");
worldserver.SendPacket(sp);
safe_delete(sp);
break;
}
default: {
LogInfo("Unknown ZS Opcode [{}] size [{}]", (int) pack->opcode, pack->size);
break;
+57 -342
View File
@@ -56,6 +56,9 @@
#include <ctime>
#include <iostream>
#include "common/repositories/inventory_repository.h"
#include "common/repositories/inventory_snapshots_repository.h"
extern Zone* zone;
ZoneDatabase database;
@@ -304,19 +307,19 @@ void ZoneDatabase::DeleteWorldContainer(uint32 parent_id, uint32 zone_id)
);
}
std::unique_ptr<EQ::ItemInstance> ZoneDatabase::LoadSingleTraderItem(uint32 char_id, int serial_number)
std::unique_ptr<EQ::ItemInstance> ZoneDatabase::LoadSingleTraderItem(uint32 character_id, const std::string &unique_item_id)
{
auto results = TraderRepository::GetWhere(
database,
fmt::format(
"`char_id` = '{}' AND `item_sn` = '{}' ORDER BY slot_id",
char_id,
serial_number
"`character_id` = {} AND `item_unique_id` = '{}' ORDER BY slot_id",
character_id,
unique_item_id
)
);
if (results.empty()) {
LogTrading("Could not find item serial number {} for character id {}", serial_number, char_id);
LogTrading("Could not find item serial number {} for character id {}", unique_item_id, character_id);
return nullptr;
}
@@ -338,12 +341,12 @@ std::unique_ptr<EQ::ItemInstance> ZoneDatabase::LoadSingleTraderItem(uint32 char
database.CreateItem(
item_id,
charges,
results.at(0).aug_slot_1,
results.at(0).aug_slot_2,
results.at(0).aug_slot_3,
results.at(0).aug_slot_4,
results.at(0).aug_slot_5,
results.at(0).aug_slot_6
results.at(0).augment_one,
results.at(0).augment_two,
results.at(0).augment_three,
results.at(0).augment_four,
results.at(0).augment_five,
results.at(0).augment_six
)
);
if (!inst) {
@@ -352,8 +355,7 @@ std::unique_ptr<EQ::ItemInstance> ZoneDatabase::LoadSingleTraderItem(uint32 char
}
inst->SetCharges(charges);
inst->SetSerialNumber(serial_number);
inst->SetMerchantSlot(serial_number);
inst->SetUniqueID(unique_item_id);
inst->SetPrice(cost);
if (inst->IsStackable()) {
@@ -363,9 +365,9 @@ std::unique_ptr<EQ::ItemInstance> ZoneDatabase::LoadSingleTraderItem(uint32 char
return std::move(inst);
}
void ZoneDatabase::UpdateTraderItemPrice(int char_id, uint32 item_id, uint32 charges, uint32 new_price) {
void ZoneDatabase::UpdateTraderItemPrice(int character_id, uint32 item_id, uint32 charges, uint32 new_price) {
LogTrading("ZoneDatabase::UpdateTraderPrice([{}], [{}], [{}], [{}])", char_id, item_id, charges, new_price);
LogTrading("ZoneDatabase::UpdateTraderPrice([{}], [{}], [{}], [{}])", character_id, item_id, charges, new_price);
const EQ::ItemData *item = database.GetItem(item_id);
if(!item) {
@@ -373,20 +375,20 @@ void ZoneDatabase::UpdateTraderItemPrice(int char_id, uint32 item_id, uint32 cha
}
if (new_price == 0) {
LogTrading("Removing Trader items from the DB for char_id [{}], item_id [{}]", char_id, item_id);
LogTrading("Removing Trader items from the DB for char_id [{}], item_id [{}]", character_id, item_id);
auto results = TraderRepository::DeleteWhere(
database,
fmt::format(
"`char_id` = '{}' AND `item_id` = {}",
char_id,
"`character_id` = {} AND `item_id` = {}",
character_id,
item_id
)
);
if (!results) {
LogDebug("[CLIENT] Failed to remove trader item(s): [{}] for char_id: [{}]",
item_id,
char_id
character_id
);
}
@@ -394,23 +396,23 @@ void ZoneDatabase::UpdateTraderItemPrice(int char_id, uint32 item_id, uint32 cha
}
if (!item->Stackable) {
auto results = TraderRepository::UpdateItem(database, char_id, new_price, item_id, charges);
auto results = TraderRepository::UpdateItem(database, character_id, new_price, item_id, charges);
if (!results) {
LogTrading(
"Failed to update price for trader item [{}] for char_id: [{}]",
item_id,
char_id
character_id
);
}
return;
}
auto results = TraderRepository::UpdateItem(database, char_id, new_price, item_id, 0);
auto results = TraderRepository::UpdateItem(database, character_id, new_price, item_id, 0);
if (!results) {
LogTrading(
"Failed to update price for trader item [{}] for char_id: [{}]",
item_id,
char_id
character_id
);
}
}
@@ -1311,269 +1313,48 @@ bool ZoneDatabase::NoRentExpired(const std::string& name)
return seconds > 1800;
}
bool ZoneDatabase::SaveCharacterInvSnapshot(uint32 character_id) {
uint32 time_index = time(nullptr);
std::string query = StringFormat(
"INSERT "
"INTO"
" `inventory_snapshots` "
"(`time_index`,"
" `charid`,"
" `slotid`,"
" `itemid`,"
" `charges`,"
" `color`,"
" `augslot1`,"
" `augslot2`,"
" `augslot3`,"
" `augslot4`,"
" `augslot5`,"
" `augslot6`,"
" `instnodrop`,"
" `custom_data`,"
" `ornamenticon`,"
" `ornamentidfile`,"
" `ornament_hero_model`,"
" `guid`"
") "
"SELECT"
" %u,"
" `character_id`,"
" `slot_id`,"
" `item_id`,"
" `charges`,"
" `color`,"
" `augment_one`,"
" `augment_two`,"
" `augment_three`,"
" `augment_four`,"
" `augment_five`,"
" `augment_six`,"
" `instnodrop`,"
" `custom_data`,"
" `ornament_icon`,"
" `ornament_idfile`,"
" `ornament_hero_model`,"
" `guid` "
"FROM"
" `inventory` "
"WHERE"
" `character_id` = %u",
time_index,
character_id
);
auto results = database.QueryDatabase(query);
LogInventory("[{}] ([{}])", character_id, (results.Success() ? "pass" : "fail"));
return results.Success();
}
int ZoneDatabase::CountCharacterInvSnapshots(uint32 character_id) {
std::string query = StringFormat(
"SELECT"
" COUNT(*) "
"FROM "
"("
"SELECT * FROM"
" `inventory_snapshots` a "
"WHERE"
" `charid` = %u "
"GROUP BY"
" `time_index`"
") b",
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
auto& row = results.begin();
int64 count = Strings::ToBigInt(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
return -3;
return count;
}
void ZoneDatabase::ClearCharacterInvSnapshots(uint32 character_id, bool from_now) {
uint32 del_time = time(nullptr);
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat(
"DELETE "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` <= %lu",
character_id,
(unsigned long)del_time
);
QueryDatabase(query);
}
void ZoneDatabase::ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list) {
std::string query = StringFormat(
"SELECT"
" `time_index`,"
" COUNT(*) "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"GROUP BY"
" `time_index` "
"ORDER BY"
" `time_index` "
"DESC",
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
is_list.emplace_back(std::pair<uint32, int>(Strings::ToUnsignedInt(row[0]), Strings::ToInt(row[1])));
}
bool ZoneDatabase::ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp) {
if (!character_id || !timestamp)
return false;
std::string query = StringFormat(
"SELECT"
" * "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` = %u "
"LIMIT 1",
character_id,
timestamp
);
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0)
bool ZoneDatabase::SaveCharacterInvSnapshot(uint32 character_id)
{
if (!InventorySnapshotsRepository::SaveCharacterInvSnapshot(database, character_id)) {
return false;
}
return true;
}
void ZoneDatabase::ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list) {
std::string query = StringFormat(
"SELECT"
" `slotid`,"
" `itemid` "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` = %u "
"ORDER BY"
" `slotid`",
character_id,
timestamp
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
parse_list.emplace_back(std::pair<int16, uint32>(Strings::ToInt(row[0]), Strings::ToUnsignedInt(row[1])));
int ZoneDatabase::CountCharacterInvSnapshots(uint32 character_id)
{
return InventorySnapshotsRepository::CountCharacterInvSnapshots(*this, character_id);
}
void ZoneDatabase::DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list) {
std::string query = StringFormat(
"SELECT"
" slotid,"
" itemid "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `time_index` = %u "
"AND"
" `charid` = %u "
"AND"
" `slotid` NOT IN "
"("
"SELECT"
" a.`slotid` "
"FROM"
" `inventory_snapshots` a "
"JOIN"
" `inventory` b "
"USING"
" (`slot_id`, `item_id`) "
"WHERE"
" a.`time_index` = %u "
"AND"
" a.`charid` = %u "
"AND"
" b.`character_id` = %u"
")",
timestamp,
character_id,
timestamp,
character_id,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
compare_list.emplace_back(std::pair<int16, uint32>(Strings::ToInt(row[0]), Strings::ToUnsignedInt(row[1])));
void ZoneDatabase::ClearCharacterInvSnapshots(uint32 character_id, bool from_now)
{
InventorySnapshotsRepository::ClearCharacterInvSnapshots(*this, character_id, from_now);
}
void ZoneDatabase::DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list) {
std::string query = StringFormat(
"SELECT"
" `slotid`,"
" `itemid` "
"FROM"
" `inventory` "
"WHERE"
" `character_id` = %u "
"AND"
" `slotid` NOT IN "
"("
"SELECT"
" a.`slotid` "
"FROM"
" `inventory` a "
"JOIN"
" `inventory_snapshots` b "
"USING"
" (`slotid`, `itemid`) "
"WHERE"
" b.`time_index` = %u "
"AND"
" b.`charid` = %u "
"AND"
" a.`character_id` = %u"
")",
character_id,
timestamp,
character_id,
character_id
);
auto results = QueryDatabase(query);
void ZoneDatabase::ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list)
{
InventorySnapshotsRepository::ListCharacterInvSnapshots(*this, character_id, is_list);
}
if (!results.Success())
return;
bool ZoneDatabase::ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp)
{
return InventorySnapshotsRepository::ValidateCharacterInvSnapshotTimestamp(*this, character_id, timestamp);
}
for (auto row : results)
compare_list.emplace_back(std::pair<int16, uint32>(Strings::ToInt(row[0]), Strings::ToUnsignedInt(row[1])));
void ZoneDatabase::ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list)
{
InventorySnapshotsRepository::ParseCharacterInvSnapshot(*this, character_id, timestamp, parse_list);
}
void ZoneDatabase::DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list)
{
InventorySnapshotsRepository::DivergeCharacterInvSnapshotFromInventory(*this, character_id, timestamp, compare_list);
}
void ZoneDatabase::DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list)
{
InventorySnapshotsRepository::DivergeCharacterInventoryFromInvSnapshot(*this, character_id, timestamp, compare_list);
}
bool ZoneDatabase::RestoreCharacterInvSnapshot(uint32 character_id, uint32 timestamp) {
@@ -1584,73 +1365,7 @@ bool ZoneDatabase::RestoreCharacterInvSnapshot(uint32 character_id, uint32 times
return false;
}
std::string query = StringFormat(
"DELETE "
"FROM"
" `inventory` "
"WHERE"
" `character_id` = %u",
character_id
);
auto results = database.QueryDatabase(query);
if (!results.Success())
return false;
query = StringFormat(
"INSERT "
"INTO"
" `inventory` "
"(`character_id`,"
" `slot_id`,"
" `item_id`,"
" `charges`,"
" `color`,"
" `augment_one`,"
" `augment_two`,"
" `augment_three`,"
" `augment_four`,"
" `augment_five`,"
" `augment_six`,"
" `instnodrop`,"
" `custom_data`,"
" `ornament_icon`,"
" `ornament_idfile`,"
" `ornament_hero_model`,"
" `guid` "
") "
"SELECT"
" `charid`,"
" `slotid`,"
" `itemid`,"
" `charges`,"
" `color`,"
" `augslot1`,"
" `augslot2`,"
" `augslot3`,"
" `augslot4`,"
" `augslot5`,"
" `augslot6`,"
" `instnodrop`,"
" `custom_data`,"
" `ornamenticon`,"
" `ornamentidfile`,"
" `ornament_hero_model`, "
" `guid` "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` = %u",
character_id,
timestamp
);
results = database.QueryDatabase(query);
LogInventory("[{}] snapshot for [{}] @ [{}]",
(results.Success() ? "restored" : "failed to restore"), character_id, timestamp);
return results.Success();
return InventorySnapshotsRepository::RestoreCharacterInvSnapshot(database, character_id, timestamp);
}
const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load /*= false*/)
+2 -2
View File
@@ -389,11 +389,11 @@ public:
/* Traders */
void SaveTraderItem(uint32 char_id,uint32 itemid,uint32 uniqueid, int32 charges,uint32 itemcost,uint8 slot);
void UpdateTraderItemCharges(int char_id, uint32 ItemInstID, int32 charges);
void UpdateTraderItemPrice(int char_id, uint32 item_id, uint32 charges, uint32 new_price);
void UpdateTraderItemPrice(int character_id, uint32 item_id, uint32 charges, uint32 new_price);
void DeleteTraderItem(uint32 char_id);
void DeleteTraderItem(uint32 char_id,uint16 slot_id);
std::unique_ptr<EQ::ItemInstance> LoadSingleTraderItem(uint32 char_id, int serial_number);
std::unique_ptr<EQ::ItemInstance> LoadSingleTraderItem(uint32 char_id, const std::string &serial_number);
Trader_Struct* LoadTraderItem(uint32 char_id);
TraderCharges_Struct* LoadTraderItemWithCharges(uint32 char_id);