Implement bazaar item identity and offline trading rework

This commit is contained in:
Vayle
2026-03-19 22:18:32 -04:00
90 changed files with 5379 additions and 2165 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ public:
uint32 ornamentidfile = 0,
uint32 ornament_hero_model = 0
);
EQ::ItemInstance *CreateBaseItem(const EQ::ItemData *item, int16 charges = 0);
EQ::ItemInstance *CreateBaseItem(const EQ::ItemData *item, int16 charges = 0, const std::string &item_unique_id = "");
void GetItemsCount(int32& item_count, uint32& max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);