More work on Client Marquee messages.

This commit is contained in:
KimLS
2013-12-23 17:35:58 -08:00
parent a96f10b6aa
commit 2ac1f37b02
6 changed files with 32 additions and 17 deletions
+2 -4
View File
@@ -5084,10 +5084,8 @@ struct ClientMarqueeMessage_Struct {
//opacity = (priority / 255) - floor(priority / 255)
//# of fade in/out blinks = (int)((priority - 1) / 255)
//so 510 would have 100% opacity and 1 extra blink at end
uint32 unk12; //no idea, seen 0, 500, 1000. I'm assuming this has to do with the fade in/out.
uint32 unk16; //no idea, seen 500, 1000. I'm assuming this has to do with the fade in/out.
//Visually I couldn't tell a difference from these previous two,
//but there's probably a reason for them that's more subtle than what i was looking for
uint32 fade_in_time; //The fade in time, in ms
uint32 fade_out_time; //The fade out time, in ms
uint32 duration; //in ms
char msg[1]; //message plus null terminator