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More work on Client Marquee messages.
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@@ -5084,10 +5084,8 @@ struct ClientMarqueeMessage_Struct {
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//opacity = (priority / 255) - floor(priority / 255)
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//# of fade in/out blinks = (int)((priority - 1) / 255)
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//so 510 would have 100% opacity and 1 extra blink at end
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uint32 unk12; //no idea, seen 0, 500, 1000. I'm assuming this has to do with the fade in/out.
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uint32 unk16; //no idea, seen 500, 1000. I'm assuming this has to do with the fade in/out.
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//Visually I couldn't tell a difference from these previous two,
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//but there's probably a reason for them that's more subtle than what i was looking for
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uint32 fade_in_time; //The fade in time, in ms
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uint32 fade_out_time; //The fade out time, in ms
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uint32 duration; //in ms
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char msg[1]; //message plus null terminator
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