Backport logging from debug.cpp EQEmuLog::write back to EQEmuLogSys::WriteZoneLog

Logs being written to logs/zone/ currently
This commit is contained in:
Akkadius
2015-01-10 03:44:49 -06:00
parent 80d11d4ca9
commit 2aacc7323e
3 changed files with 37 additions and 71 deletions
+8
View File
@@ -43,6 +43,8 @@
#include "../common/eqemu_exception.h"
#include "../common/spdat.h"
#include "../common/eqemu_logsys.h"
#include "zone_config.h"
#include "masterentity.h"
#include "worldserver.h"
@@ -69,6 +71,7 @@
#include <stdio.h>
#include <signal.h>
#include <time.h>
#include <ctime>
#ifdef _CRTDBG_MAP_ALLOC
#undef new
@@ -100,6 +103,7 @@ TitleManager title_manager;
QueryServ *QServ = 0;
TaskManager *taskmanager = 0;
QuestParserCollection *parse = 0;
EQEmuLogSys log_sys;
const SPDat_Spell_Struct* spells;
void LoadSpells(EQEmu::MemoryMappedFile **mmf);
@@ -351,6 +355,10 @@ int main(int argc, char** argv) {
if (!eqsf.IsOpen() && Config->ZonePort!=0) {
_log(ZONE__INIT, "Starting EQ Network server on port %d",Config->ZonePort);
// log_sys.CloseZoneLogs();
// log_sys.StartZoneLogs(StringFormat("%s_ver-%u_instid-%u_port-%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
if (!eqsf.Open(Config->ZonePort)) {
_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0);