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+18
-10
@@ -3,11 +3,25 @@
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#include "../common/shareddb.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/loottable.h"
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#include "zonedump.h"
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#include "position.h"
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#include "../common/faction.h"
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#include <limits>
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class Client;
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class Corpse;
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class Merc;
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class NPC;
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class Petition;
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class Spawn2;
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class SpawnGroupList;
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class ItemInst;
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struct CharacterEventLog_Struct;
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struct Door;
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struct ExtendedProfile_Struct;
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struct NPCType;
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struct PlayerCorpse_Struct;
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struct ZonePoint;
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struct npcDecayTimes_Struct;
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template <class TYPE> class LinkedList;
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//#include "doors.h"
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@@ -164,6 +178,7 @@ struct MercInfo {
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bool IsSuspended;
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uint32 MercTimerRemaining;
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uint8 Gender;
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float MercSize;
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int32 State;
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uint32 Stance;
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int32 hp;
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@@ -198,12 +213,6 @@ struct ClientMercEntry {
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uint32 npcid;
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};
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class ItemInst;
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struct FactionMods;
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struct FactionValue;
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struct LootTable_Struct;
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class ZoneDatabase : public SharedDatabase {
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typedef std::list<ServerLootItem_Struct*> ItemList;
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public:
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@@ -292,7 +301,6 @@ public:
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bool NoRentExpired(const char* name);
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/* Corpses */
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bool ClearCorpseItems(uint32 db_id);
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bool DeleteItemOffCharacterCorpse(uint32 db_id, uint32 equip_slot, uint32 item_id);
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uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
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bool LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs);
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