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@@ -109,7 +109,7 @@ uint32 Spawn2::resetTimer()
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if (variance_ != 0) {
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int var_over_2 = (variance_ * 1000) / 2;
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rspawn = MakeRandomInt(rspawn - var_over_2, rspawn + var_over_2);
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rspawn = zone->random.Int(rspawn - var_over_2, rspawn + var_over_2);
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//put a lower bound on it, not a lot of difference below 100, so set that as the bound.
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if(rspawn < 100)
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@@ -126,7 +126,7 @@ uint32 Spawn2::despawnTimer(uint32 despawn_timer)
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if (variance_ != 0) {
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int var_over_2 = (variance_ * 1000) / 2;
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dspawn = MakeRandomInt(dspawn - var_over_2, dspawn + var_over_2);
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dspawn = zone->random.Int(dspawn - var_over_2, dspawn + var_over_2);
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//put a lower bound on it, not a lot of difference below 100, so set that as the bound.
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if(dspawn < 100)
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