This commit is contained in:
Arthur Ice
2014-12-05 20:16:13 -08:00
124 changed files with 63220 additions and 2537 deletions
+24 -14
View File
@@ -18,7 +18,6 @@
#ifndef MOB_H
#define MOB_H
#include "../common/features.h"
#include "common.h"
#include "entity.h"
#include "hate_list.h"
@@ -26,14 +25,22 @@
#include "position.h"
#include <set>
#include <vector>
#include <string>
char* strn0cpy(char* dest, const char* source, uint32 size);
#define MAX_SPECIAL_ATTACK_PARAMS 8
class EGNode;
class MobFearState;
class Client;
class EQApplicationPacket;
class Group;
class ItemInst;
class NPC;
class Raid;
struct Item_Struct;
struct NewSpawn_Struct;
struct PlayerPositionUpdateServer_Struct;
class Mob : public Entity {
public:
enum CLIENT_CONN_STATUS { CLIENT_CONNECTING, CLIENT_CONNECTED, CLIENT_LINKDEAD,
@@ -228,8 +235,7 @@ public:
uint16 CastingSpellID() const { return casting_spell_id; }
bool DoCastingChecks();
bool TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier);
void SpellProjectileEffect();
bool TrySpellProjectile(Mob* spell_target, uint16 spell_id);
bool TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed = 1.5f);
void ResourceTap(int32 damage, uint16 spell_id);
void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id);
@@ -273,7 +279,7 @@ public:
int16 GetBuffSlotFromType(uint16 type);
uint16 GetSpellIDFromSlot(uint8 slot);
int CountDispellableBuffs();
void CheckNumHitsRemaining(uint8 type, uint32 buff_slot=0, uint16 spell_id=SPELL_UNKNOWN);
void CheckNumHitsRemaining(uint8 type, int32 buff_slot=-1, uint16 spell_id=SPELL_UNKNOWN);
bool HasNumhits() const { return has_numhits; }
inline void Numhits(bool val) { has_numhits = val; }
bool HasMGB() const { return has_MGB; }
@@ -490,6 +496,7 @@ public:
//Util
static uint32 RandomTimer(int min, int max);
static uint8 GetDefaultGender(uint16 in_race, uint8 in_gender = 0xFF);
static bool IsPlayerRace(uint16 in_race);
uint16 GetSkillByItemType(int ItemType);
uint8 GetItemTypeBySkill(SkillUseTypes skill);
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
@@ -570,6 +577,7 @@ public:
uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF,
uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF,
uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = -1.0f);
bool RandomizeFeatures(bool send_illusion = true, bool set_variables = true);
virtual void Stun(int duration);
virtual void UnStun();
inline void Silence(bool newval) { silenced = newval; }
@@ -721,9 +729,14 @@ public:
int32 ReduceAllDamage(int32 damage);
virtual void DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance=false, bool CanAvoid=true);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* AmmoItem=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0, uint32 range_id=0, int AmmoSlot=0, float speed = 4.0f);
virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes skillinuse, int16 chance_mod=0, int16 focus=0, bool CanRiposte=false, int ReuseTime=0);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0, uint32 range_id=0, uint32 ammo_id=0, const Item_Struct *AmmoItem=nullptr, int AmmoSlot=0, float speed= 4.0f);
bool TryProjectileAttack(Mob* other, const Item_Struct *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed);
void ProjectileAttack();
inline bool HasProjectileAttack() const { return ActiveProjectileATK; }
inline void SetProjectileAttack(bool value) { ActiveProjectileATK = value; }
float GetRangeDistTargetSizeMod(Mob* other);
bool CanDoSpecialAttack(Mob *other);
bool Flurry(ExtraAttackOptions *opts);
bool Rampage(ExtraAttackOptions *opts);
@@ -839,7 +852,7 @@ public:
// HP Event
inline int GetNextHPEvent() const { return nexthpevent; }
void SetNextHPEvent( int hpevent );
void SendItemAnimation(Mob *to, const Item_Struct *item, SkillUseTypes skillInUse);
void SendItemAnimation(Mob *to, const Item_Struct *item, SkillUseTypes skillInUse, float velocity= 4.0);
inline int& GetNextIncHPEvent() { return nextinchpevent; }
void SetNextIncHPEvent( int inchpevent );
@@ -1079,11 +1092,8 @@ protected:
uint8 bardsong_slot;
uint32 bardsong_target_id;
Timer projectile_timer;
uint32 projectile_spell_id[MAX_SPELL_PROJECTILE];
uint16 projectile_target_id[MAX_SPELL_PROJECTILE];
uint8 projectile_increment[MAX_SPELL_PROJECTILE];
float projectile_x[MAX_SPELL_PROJECTILE], projectile_y[MAX_SPELL_PROJECTILE], projectile_z[MAX_SPELL_PROJECTILE];
bool ActiveProjectileATK;
tProjatk ProjectileAtk[MAX_SPELL_PROJECTILE];
xyz_location m_RewindLocation;