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Logging / initializers [skip ci]
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6e550ecc75
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@ -1210,19 +1210,25 @@ bool Database::AddToNameFilter(const char* name) {
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return true;
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}
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/**
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* @param in_loginserver_id
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* @param in_loginserver_account_id
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* @param in_account_name
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* @param in_status
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* @return
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*/
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uint32 Database::GetAccountIDFromLSID(
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const std::string &iLoginServer,
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uint32 iLSID, char *oAccountName,
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int16 *oStatus
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const std::string &in_loginserver_id,
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uint32 in_loginserver_account_id,
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char *in_account_name,
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int16 *in_status
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)
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{
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uint32 account_id = 0;
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//iLoginServer is set by config so don't need to worry about escaping it.
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auto query = fmt::format(
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"SELECT id, name, status FROM account WHERE lsaccount_id = {0} AND ls_id = '{1}'",
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iLSID,
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iLoginServer
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in_loginserver_account_id,
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in_loginserver_id
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);
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auto results = QueryDatabase(query);
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@ -1236,13 +1242,13 @@ uint32 Database::GetAccountIDFromLSID(
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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account_id = atoi(row[0]);
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account_id = std::stoi(row[0]);
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if (oAccountName) {
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strcpy(oAccountName, row[1]);
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if (in_account_name) {
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strcpy(in_account_name, row[1]);
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}
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if (oStatus) {
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*oStatus = atoi(row[2]);
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if (in_status) {
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*in_status = std::stoi(row[2]);
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}
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}
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@ -184,7 +184,7 @@ public:
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uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
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uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
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uint32 GetAccountIDFromLSID(const std::string& iLoginServer, uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
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uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
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uint8 GetAgreementFlag(uint32 acctid);
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void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
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@ -394,35 +394,36 @@ void Client::SendPostEnterWorld() {
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safe_delete(outapp);
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}
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bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
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bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
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{
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if (app->size != sizeof(LoginInfo_Struct)) {
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return false;
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}
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LoginInfo_Struct *li=(LoginInfo_Struct *)app->pBuffer;
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auto *login_info = (LoginInfo_Struct *) app->pBuffer;
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// Quagmire - max len for name is 18, pass 15
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char name[19] = {0};
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char name[19] = {0};
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char password[16] = {0};
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strn0cpy(name, (char*)li->login_info,18);
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strn0cpy(password, (char*)&(li->login_info[strlen(name)+1]), 15);
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strn0cpy(name, (char *) login_info->login_info, 18);
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strn0cpy(password, (char *) &(login_info->login_info[strlen(name) + 1]), 15);
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LogDebug("Receiving Login Info Packet from Client | name [{0}] password [{1}]", name, password);
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if (strlen(password) <= 1) {
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Log(Logs::Detail, Logs::World_Server, "Login without a password");
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return false;
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}
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is_player_zoning = (li->zoning == 1);
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LogDebug("Receiving Login Info Packet from Client | name [{0}] password [{1}]", name, password);
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uint32 id = atoi(name);
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is_player_zoning = (login_info->zoning == 1);
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uint32 id = std::stoi(name);
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if (id == 0) {
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LogWarning("Receiving Login Info Packet from Client | account_id is 0 - disconnecting");
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return false;
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}
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if (cle = client_list.CheckAuth(id, password)) {
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if ((cle = client_list.CheckAuth(id, password))) {
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if (!is_player_zoning) {
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// Track who is in and who is out of the game
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char *inout= (char *) "";
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@ -80,10 +80,6 @@ ClientListEntry::ClientListEntry(
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pworldadmin = in_is_world_admin;
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plocal = (local == 1);
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pinstance = 0;
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pLFGFromLevel = 0;
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pLFGToLevel = 0;
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pLFGMatchFilter = false;
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memset(pLFGComments, 0, 64);
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}
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@ -138,7 +138,7 @@ private:
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// Character info
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ZoneServer* pzoneserver{};
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uint32 pzone{};
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uint16 pinstance;
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uint16 pinstance{};
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uint32 pcharid{};
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char pname[64]{};
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uint8 plevel{};
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@ -150,9 +150,9 @@ private:
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bool pLFG{};
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uint8 gm{};
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uint8 pClientVersion{};
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uint8 pLFGFromLevel;
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uint8 pLFGToLevel;
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bool pLFGMatchFilter;
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uint8 pLFGFromLevel{};
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uint8 pLFGToLevel{};
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bool pLFGMatchFilter{};
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char pLFGComments[64]{};
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// Tell Queue -- really a vector :D
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