[Strings] Add more number formatters (#2873)

* [Strings] Add more number formatters

# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* [Strings] Add more number formatters

- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* Rebase cleanup

* Changes/benchmarks/tests

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-03-04 18:01:19 -05:00
committed by GitHub
parent be567af70d
commit 2a6cf8c8e7
261 changed files with 3178 additions and 3012 deletions
+17 -17
View File
@@ -327,7 +327,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
if (results.RowCount() != 0) {
auto row = results.begin();
monsterid = atoi(row[0]);
monsterid = Strings::ToInt(row[0]);
}
// since we don't have any monsters, just make it look like an earth pet for now
@@ -491,13 +491,13 @@ bool ZoneDatabase::GetPoweredPetEntry(const char *pet_type, int16 petpower, PetR
auto row = results.begin();
into->npc_type = atoi(row[0]);
into->temporary = atoi(row[1]);
into->petpower = atoi(row[2]);
into->petcontrol = atoi(row[3]);
into->petnaming = atoi(row[4]);
into->monsterflag = atoi(row[5]);
into->equipmentset = atoi(row[6]);
into->npc_type = Strings::ToInt(row[0]);
into->temporary = Strings::ToInt(row[1]);
into->petpower = Strings::ToInt(row[2]);
into->petcontrol = Strings::ToInt(row[3]);
into->petnaming = Strings::ToInt(row[4]);
into->monsterflag = Strings::ToInt(row[5]);
into->equipmentset = Strings::ToInt(row[6]);
return true;
}
@@ -719,20 +719,20 @@ bool ZoneDatabase::GetBasePetItems(int32 equipmentset, uint32 *items) {
}
auto row = results.begin();
nextset = atoi(row[0]);
nextset = Strings::ToInt(row[0]);
query = StringFormat("SELECT slot, item_id FROM pets_equipmentset_entries WHERE set_id='%d'", curset);
results = QueryDatabase(query);
if (results.Success()) {
for (row = results.begin(); row != results.end(); ++row)
{
slot = atoi(row[0]);
slot = Strings::ToInt(row[0]);
if (slot > EQ::invslot::EQUIPMENT_END)
continue;
if (items[slot] == 0)
items[slot] = atoi(row[1]);
items[slot] = Strings::ToInt(row[1]);
}
}
@@ -768,11 +768,11 @@ BeastlordPetData::PetStruct ZoneDatabase::GetBeastlordPetData(uint16 race_id) {
}
auto row = results.begin();
beastlord_pet_data.race_id = atoi(row[0]);
beastlord_pet_data.texture = atoi(row[1]);
beastlord_pet_data.helm_texture = atoi(row[2]);
beastlord_pet_data.gender = atoi(row[3]);
beastlord_pet_data.size_modifier = atof(row[4]);
beastlord_pet_data.face = atoi(row[5]);
beastlord_pet_data.race_id = Strings::ToInt(row[0]);
beastlord_pet_data.texture = Strings::ToInt(row[1]);
beastlord_pet_data.helm_texture = Strings::ToInt(row[2]);
beastlord_pet_data.gender = Strings::ToInt(row[3]);
beastlord_pet_data.size_modifier = Strings::ToFloat(row[4]);
beastlord_pet_data.face = Strings::ToInt(row[5]);
return beastlord_pet_data;
}